"Give up your life of crime!"
OK, so we all know Phoenix Wright is one of the worst characters in the game. Bad normals, bad mobility, heavily reliant on luck and a game breaking mode that can rarely be attained.
I want to try and fix Phoenix Wright. How Nitsuuma created his moveset was based on his ability to turn around nasty situations. I want to try a different approach, where he punishes you for making mistakes much like in Courtroom scenes where he presses for little mistakes and makes you sorry for them. I'm not entirely sure how a punishing character would act. The only one I know is Guile.
I will be redoing his specials and hypers. The idea of the characters having Super Armor during some moves is because of their undying will to find the truth
- I will be removing his stance modes. His Turnabout Mode is a powerup hyper
- Maya will always be on Phoenix Wright's side. Though she can be hit and cancel her attacks. Damage done to her will not damage Phoenix Wright. She does have however a hidden stun meter. 250,000 unscaled damage will make her stunned for 3 seconds once she stand up. With the shield, she takes no damage. Maya also follows you where ever you go, if you jump, she'll jump. If you crouch, she'll crouch. If you're in an air combo while Maya is on the ground, she'll follow where you go but on the ground only.
- "Hold it!" will guarantee a dizzy state if done on counter. It is a lot faster as well.
- His normals will be his Investigation Mode normals.
Order in the Court
"Order in the Court! OBJECTION OVERULED!"
Same thing. Beats out a lot of Hypers and puts Phoenix Wright and Maya in a hard knockdown. He nor Maya takes any damage.
"Don't try hiding from me"
Wright says "Take That!" with the speech bubble. If it hits the opponent or a fired projectile... (Take That! does no damage)
On counter - The opponent is chained up with 5 Psyche-Locks in mid-air. They cannot move or do anything. Return back to the battle and Wright is able to present evidence to break each lock one at a time on the chained up opponent until he is free. Wright can also normally attack the opponent but they are immediately free from the Locks. He cannot build meter during this time.
If you do not attack them for 2 seconds, they will be released. But you could do this, present evidence, wait, present evidence, wait, etc. So the timer resets if you present evidence.
Not on counter - Phoenix recovers quickly but takes 100,000 damage himself.
"I got all I need!"
Wright says "Objection!" with the speech bubble. If it hits the opponent, he will enter Turnabout Mode for 10 seconds. Only 15% speed and power increase. Moves also get a buff. He cannot build meter during this mode.
If blocked, it does nothing and leaves Wright open for combos.
His friends and himself gain Hyper Armor as well. Maya also does not take any damage for her stun meter. As an assist, he lacks the Hyper Armor but gains some frames of invincibility.
"The one who committed the crime..."
(Only in Turnabout Mode)
Same thing. Omni-directional but more frames of startup with invincibility. Same amount of damage as it is technically a Lv4 Hyper.
Phoenix Wright is best off in the 2nd Position. Whilst his assists are not that great, he is excellent with DHCs. Psyche-Lock as a DHC is very broken. Chain your opponent, then present the Sacred Urn 4 times and then the Samurai Spear. This causes a ground bounce and you can continue comboing off it, gaining momentum for you during the fight. This supports his concept, make a mistake and you pay for it.
He also has a number of unblockables.
M-Maya!? M + Slip Up
M-Maya!? H + Aid for Wright L
Psyche-Lock is deadly, you could do some crazy combos/setups. Say you catch your opponent, you could present Sacred Urn 4 times and a Samurai Spear to put them in Ground Bounce. Then use Turnabout Mode to buff yourself for some major damage.
You can use Aid for Wright S and use Turnabout Mode for a free buff.