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NRG

NRG
Name N/A
Gender Male
Weapon/Power Manipulation of energy in any form
Affiliation Hero
Vitality 1,000,000
Company Marvel

"Rule number 1. Energy cannot be destroyed."
—NRG's general intro quote as he adjust his cufflinks

NRG is a rushdown character. He has a special gimmick where his meter will determine his strength and range of his moves and his movement. This is usually determined like this:

  • Level 0 - 1 - Poor range in his normals and specials. His mobility is very limited, almost like Phoenix Wright. He gains normal amount of meter on hit. (If you can :P)
  • Level 1 - 3 - Decent range in his normals and specials. Not long ranged like Vergil's but fairly decent. His mobility is also average now too. He gains less meter on hit.
  • Level 3 - 5 - His normals will send out a surge of energy which acts like projectiles. His specials are dangerously fast and his mobility is almost like Beserker Charge Wolverine. However, these moves will drain his meter slightly, preventing him from abusing it too much.

Background

Born and raised in West Philadelphia, NRG is a mutant who discovered his ability on the moment Sentinels had arrived at his school. As they shot energy beams at him, he began to glow and fire back his own energy beam, reducing the Sentinels to a pile of scrap.

NRG is always donning a tuxedo regardless of the mission as he prefers to look his best whenever. He is also smack talking his opponents and enjoys an adrenaline rush.

Assists

Name Type Angle Cross-Over
α NRG Blast (H) Shot Front NRG Surge
β NRG Slam Direct Front NRG Overload
γ NRG Pillar (M) Shot Front NRG Surge

Special Moves

Move Name Motion/Input Description
NRG Charge

Arcade Stick Right+Attack h

Runs forward with kinetic energy, like Shippuga

  • Level 0 - 1 - Short range and longer punishment time Dmg: 40,000
  • Level 1 - 3 - Longer range Dmg: 70,000
  • Level 3 - 5 - Almost full screen. Causes a wall bounce. Dmg: 100,000
NRG Boost

Arcade-Stick-Down Arcade-Stick-Down+Attack h

Focuses himself to absorb potential energy from his surroundings. Gains 1 meter every 4 seconds.
NRG Slam Arcade Stick Right+Attack m

A basic overhead move. Swings his fists on his opponent. The higher the level of meter, the longer the range. Cancellable into launcher.

  • Level 0 - 1 - Dmg: 35,000
  • Level 1 - 3 - Dmg: 60,000
  • Level 3 - 5 - Causes a ground bounce. Dmg: 95,000
NRG Blast

Arcade Stick QCF+Attack button

Arcade Modifier (Air)

Basic projectile move.

  • Level 0 - 1 - Like Nova's Gravimetric Pulse. Dmg: 50,000
  • Level 1 - 3 - Simple fireball. Dmg: 100,000
  • Level 3 - 5 - A beam. Dmg: 150,000

Attack l - fastest and weakest

Attack m - middle of the two

Attack h - slowest and strongest.

NRG Drain Arcade Stick HCB+Attack button

Grabs his opponent and drains their meter. At the end, his hands explode with energy causing a hard knockdown. Good for resets. Gains 33% meter.

  • Level 0 - 1 - Grabs with a short range. Dmg: 50,000
  • Level 1 - 3 - Runs up and grabs anything in the way. Small frames of invincibility. Dmg: 50,000
  • Level 3 - 5 - Literally teleports and grabs anything in the way. Long frames of invincibility. Dmg: 50,000

Attack l - in front of him, short range, fast recovery

Attack m - in front of him, long range, long recovery.

Attack h - anti air

NRG Pillar

Arcade Stick S+Attack button

Slams his hands on the floor and causes a pillar of energy to appear depending on the button pressed. It can be cancelled with a jump. Hits OTG

  • Level 0 - 1 - Short range vertically and lasts for a short time. Dmg: 60,000
  • Level 1 - 3 - Longer range vertically and lasts longer. Dmg: 90,000
  • Level 3 - 5 - Hits all the way to the top and lasts very long, even after recovery of the move. Dmg: 120,000

Attack l - in front of him

Attack m - middle

Attack h - one character space away from the end.

NRG Counter

AS RS+Attack button

Does not take any damage from any attack but gains meter from it, depending on the damage.

  • Level 0 - 1 - Short time for it to counter and longer time to be punished.
  • Level 1 - 3 - Longer time for it to counter.
  • Level 3 - 5 - Invincible all the way.

Attack l - High and Mids

Attack m - Lows

Attack h - Projectiles

NRG Release

Attack button+Special

Releases a wave of energy. He is fully invincible and causes a wallbounce to nearby opponents. Costs 1 meter. Great for hitconfirms.


  • Level 0 - 1 - 10,000 damage
  • Level 1 - 3 - 20,000 damage
  • Level 3 - 5 - 30,000 damage

NRG Overload

"Gotta let out some of that energy"

Arcade Stick QCF+Attack button 2x

Arcade Modifier (Air)

A single hitting spherical wave of energy that emits around NRG. Causes a forced wall bounce or forced ground bounce depending on the opponent's position relative to NRG. Hits OTG.

  • Level 0 - 1 - Dmg: 180,000
  • Level 1 - 3 - Dmg: 250,000
  • Level 3 - 5 - Dmg: 320,000

NRG Surge

"Open wide"

Arcade Stick QCB+Attack button 2x

Arcade Modifier (Air)

Fires a beam super similar to Shinkuu Hadouken. Mashable

  • Level 0 - 1 - Dmg: 24(~48) * 9,000
  • Level 1 - 3 - Dmg: 24(~48) * 17,000
  • Level 3 - 5 - Dmg: 24(~48) * 25,000

NRG Absorb

"Think that'll work!"

Arcade Stick S+Attack button 2x Counters any projectile/beam move. Does not take any damage but gains meter depending on the move. Each hit give him about 0.05 meter. Best used against multihitting projectile hypers.

Tactics

NRG must not be used as a battery character and is best off in the anchor position to utilise X-Factor and 5 meters gained by his teammates. As he gains/loses meter, he will need to change his combos to suit his new properties.

NRG's bnb: (Level 0-1)

cr. M, cr. H, f. H, S, jump, M, M, H, S, land, NRG Pillar, jump, M, M, H, jump, M, M, H, NRG Overload, NRG Pillar, jump, M, M, H, jump, M, M, H

Quotes

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