Hayato Kanzaki | |
Hayato Kanzaki | |
Name | Hayato Kanzaki |
Gender | Male |
Weapon/Power | Plasma Sword |
Affiliation | Good |
Vitality | 1,000,000 |
Company | Capcom |
Bounty hunters like me do not fight to show off!
Hayato intro quote
It's holidays and I felt like making a DLC concept again. Hayato seems to interest me since he's just so cool with his plasma sword and all. In the world of Marvel vs Capcom 3, I think he would fit perfectly.
Gameplay[]
I would like Hayato to play like a rushdown character. With strong normals he can pressure the opponent very well. Unlike in MvC2, Hayato is much faster and much stronger. He also has the "Plasma Series" which is are set combos that can be used by the player. These ignore hit stun deterioration and thus improve Hayato's combo potential.
However, he lacks mobility options which could place him in mid tier. Assists like Vajra or Hidden Missiles would help greatly with him. Other horizontal assists can help as well such as Unibeam or EM Distruptor. He also has very poor assists and is best played on point.
Basic Combo[]
Assists[]
Name | Type | Angle | Cross-Over | |
---|---|---|---|---|
α | Shiden (M) | Direct | Front | Rasetsu Zan |
β | Guren (M) | Direct | Tilt Up | Engetsu |
γ | Hien | Direct | Front | Rasetsu Zan |
Command Normals[]
Special Attacks[]
Move Name |
Command |
Description |
---|---|---|
Shiden | Performs two slashes. Great for combos and for approaching the opponent. L is safe on block while H is unsafe but deals a lot of damage. | |
Guren |
Does an uppercut move with his sword like Zero's Ryuenjin. If cancelled at the right time, he can use Plasma Field for a very nice combo. | |
Byakko Hou |
Hayato's command grab. When successful, Hayato launches his opponent into the air for an air combo. |
Plasma Series[]
Move Name |
Command |
Description |
---|---|---|
Suzaku Ranbu | ||
Kegon 1 | ||
Kegon 2 | ||
Guren 1 | ||
Guren 2 |
All Plasma series can be cut short with a special or hyper. They are not affected by hitstun deterioration.
Hyper Combos[]
Move Name |
Motion/Input |
Description |
---|---|---|
Rasetsu Zan |
Charges up to the opponent and deals 8 slashes. Causes a hard knockdown. | |
Engetsu | Like Mighty Thunder, it hits OTG and pushes the opponent away. Causes a hard knockdown. Can be mashed. | |
Plasma Field |
Causes a spinning knockdown. When hit, it gives Hayato infinite meter for 5 seconds. It is also good for DHCs. | |
Black Hayato (Level 3) |
Charges at the opponent and does multipls strikes as the Black Hayato. Deals 400,000 unscaled damage. Can be mashed. |