"Battle is my forte"
—Bass.EXE intro quote
I feel that GamerDudeGuy's concept is not accurate. For me, it seems really out of place to add some moves from Transmission and some moves from Network 6, etc. So I try to make on that focuses on one version which is the DarkChip era, Network 4 and 5.
In MMBN series, Bass is considered to be the strongest boss in the game. Combined with his lust for power, I try to liken him to Akuma. However, Bass was also known for having extremely high health, so I want to add some health so he doesn't become a glass cannon. Bass is also very fast, so I will add lots of mobility option. In theory, he could be top tier instantly.
From looking at the moveset, Bass has a variety of loops involving his Phantom Darkness.
Bass has access to an 2 way air dash, flight mode, command dash
|α||Buster Rake (H)||Shot||Tilt Up||Neo Buster Rake|
|β||Dark Arm Blade (L)||Direct||Front||Neo Buster Rake|
|γ||Hell's Rolling (2 wheels)||Shot||Front||Neo Buster Rake|
|Cape Shield||Protects himself with a cape. If hit, he will move behind the opponent and do a Dark Arm Blade which causes a hard knockdown.|
|Dark Arm Swipe||Bass swipes with his arm which is covered in dark energy. It will cause a tech roll on airborne opponents and stagger for grounded opponents. Think like Magneto's H.|
|Buster Rake||Bass fires with his Buster. The button determines the direction. Light is diagonally down, hits OTG, Medium is forward and Heavy is diagonally up. This causes a tech roll when hit airborne.|
|Phantom Darkness||Bass will move with after-images. This move is similar to Zero's Hienkyaku. Light is forward, Medium is backwards and Heavy will land on top of the opponent. This move is cancellable into Dark Arm Blade.|
Dark Arm Blade
Bass will swipe his opponent with his arm covered in dark energy. Light will cause a tech roll. You can follow up with two more hits by pressing L twice, still causing a tech roll. Medium will cause a hard knockdown. You can follow up with two more hits by pressing M twice, still causing a hard knockdown. Heavy will cause a wall bounce and tech roll. You can follow up with two more hits by pressing H twice, still causing a wall bounce and tech roll.
Bass will gather two orbs of darkness and move forward for a bit. After that, he unleashes a large amount of dark energy which sends the opponent flying upwards like Dormammu's Big Bang. This move is an unblockable and causes a hard knockdown. However it costs 1 meter and is not very safe as it lacks invincibility frames. Hits OTG
Bass will call forth a dark wheel which homes in on the opponent. It locks them down for a bit before disappearing. The tracking mechanic of this move can be related to Nova's Energy Javelin, it locks on at a certain point and will miss if the opponent continues moving. Bass is able to move even if Hell's Rolling is on the screen, making it useful for lockdown mixups. Pressing the some extra buttons will allow Bass to call more wheels, up to 4. These will hit OTG. You can cancel this move with Phantom Darkness
Bass enters Flight mode.