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Nero
Nero
Nero
Name Nero
Gender Male
Abilities Devil Bringer, Devil Trigger
Super Strength, Speed & Dexterity
Weapons Red Queen, Blue Rose
Affiliation Hero
Vitality 925,000
First Appearance Devil May Cry 4
Company Capcom

"Shall we dance?"
—Taunt quote

Nero is the new hero in Devil May Cry 4. I think he wasn't put in UMvC3 because Dante is based on his DMC3 appearance and they wanted a DMC character closer to that point in the game (hence Vergil). Nero's gameplay isn't close to Dante or Vergil, but is closer to Spencer. My version of Nero still has the power of Yamato stored in his Devil Bringer arm, so there is no confict of cloned weapons since Vergil is also in the game.

Crossover Assist Type Angle Crossover Hyper
α Snatch L Direct Front Maximum Bet
β Blue Rose L Shot Front Summoned Swords
γ Streak M Direct Front Maximum Bet

"Really? Is that all you got?"
—Victory quote

Nero can be considered a Rushdown, Damage Dealer character. He can pull in his opponents from long distances and has long advanced combos. He has a unique hyper attack version of Summoned Swords for his crossover hyper attack. Nero has an EX-Gauge right above his hyper meter that is filled with his Exceed special, and used for select special attacks. The EX-Gauge has 3 levels, and Nero can charge up the gauge as long as H is held, but it doesn't store partial levels, meaning that if Nero charges the EX-Gauge to 1.5 levels, when the button is released it looses the half level and only has 1 level stored. Nero can 4-way air dash and double jump, his wave dash is very good. His signiture Buster grab attack is one of the best special grab in the entire game, and is the backbone of Nero's damage output and mix-up game. His Showdown hyper attack is considered a level 2 hyper because it can only be used while in Devil Trigger mode.

Move Name Input Details
Rainbow AS Right+Attack medium Nero Performs a quick drop kick that causes a soft knockdown and has good range. It can't be special canceled, or combo'd off of, and is unsafe on block.
Red Smash AS Right+Attack hard chargable Nero performs an overhead slash that links into his launcher. It is special cancelable, and can be used after his standing H.
High Roller Arcade Stick DR+Attack hard An upward slash that launches and hits OTG similar to Vergil's High Time attack.
EX High Roller Arcade Stick DR+Attack hard with EX-Gauge High Roller powered-up by the Exceed EX-Gauge. The damage increase depending on the Ex-Gauge level.
Roulette Spin AirUp+Attack hard Red Queen’s blade spun in mid-air in a deadly show of force. This attack will allow you to gain altitude, and can be followed with Special
Split AirArcade-Stick-Down+Attack hard A violent descending slash that slams through an enemy causing a hard knockdown, or a ground bounce to airborne foes.
Double Down AirArcade-Stick-Down+Attack hard with EX-Gauge A powered-up version of Split using the Exceed EX-Gauge. The damage increase depending on the Ex-Gauge level, and all version now cause a ground bounce and hit OTG.
Buster (air)Arcade Stick HCB+Special Nero reaches out and grabs his opponent with his Devil Bringer. This grab attack has very good range, and can grab ground and airborne opponents but misses crouching opponents. You can follow up Buster with one of 4 different slam attacks.
> Slam Dunk Attack light during Buster Nero will slam the enemy into the ground. In the air, Nero will throw the foe to the ground in a similar fashion. A ground Devil Buster will slam the opponent into the ground 3 times, while an airborne Devil Buster will throw them at the ground causing a ground bounce.
> Tail Spin Attack medium during Buster Nero grabs the enemy and swings them around rapidly before throwing them forward. When performed in the air, Nero stays aloft. When in Devil Trigger, the spinning is more vicious, and causes a wall bounce.
> Assault Attack hard during Buster Nero grabs the enemy and slams them into the ground several times, and slams it down in front of him. In mid-air, Nero will drag the foe to the ground before doing the same. This Devil Buster causes a ground bounce.
> Impale Special during Buster Nero will to impale his enemy with Red Queen, rev it several times, then shoot them across the screen causing a wall bounce. A Devil Buster will cause Nero to hold onto the foe as it is propelled by the lance, dealing more damage. This is the only Buster throw that is effected by Exceed.
Snatch (air)Arcade Stick QCF+Attack button Nero reaches out and grabs his opponent and pulls them in. This attack functions almost exactly like Spencer's Wire Grapple attack but does not have it's own follow-up attack. This is used to set up for Nero's Buster attack, and the airborne versions hit OTG.
Blue Rose (air)Arcade Stick QCB+Attack button Chargable Nero fires his Blue Rose revolver dealing 2 hits per shot, and can be fired up, forward or angled. It can be charged up to 3 stages, and rapid fired up to three times simply by pressing an attack button 2 more times. While Devil Trigger is active, this attack becomes Summoned Swords if rapid fired.
Streak Arcade Stick S+Attack button A rushing slash attack with great range. The attack button used determines the start-up time, recovery time, and distance of the dash.
EX Streak Arcade Stick S+Attack button with EX-Gauge A powered-up version of Streak. The revolutions and hits increase depending on the Ex-Gauge level.
Calibur AirArcade Stick S+Attack button An airborne rushing slash attack with great range. The attack button used determines the start-up time, recovery time, and angle of the dash.
EX Calibur AirArcade Stick S+Attack button with EX-Gauge A powered-up version of Calibur. The hits and distance increase depending on the Ex-Gauge level.
Shuffle AS RS+Attack button Nero's counter attack, after avoiding an attack by backstepping, rush forward and counter with a fast, powerful blow. The L version counters normal and high hits, the M version counters low hits, and the H version dodges projectiles, but doesn't counter attack.
EX Shuffle AS RS+Attack button with EX-Gauge A powered-up version of Shuffle, the counter window is faster, longer, and the H version can now counter attack rather then just dodge.
Hell Bound (air)Special+Attack button Nero pulls himself forward in any direction, similar to Wire Swing. He can attack coming out of Hell Bound.
Exceed Arcade-Stick-DownArcade-Stick-Down+Attack hard hold Nero uses the combustion system of the Red Queen to grant the next attack even more power. Nero's Ex-Gauge fills as long as your holding the attack button, and it can be special & hyper canceled. The gauge can be stored and charged with different uses of Exceed.
Maximum Bet Arcade Stick QCF+Attack button 2x Yamato and the Red Queen combine to blow through enemies like a powerful wind that act as a projectile with high durability. This attack can be charged by holding the attack buttons to make the projectile slower, but inflict more damage.
Devil Trigger Arcade Stick QCB+Attack button 2x When activated, a translucent shadow of a demon encompasses Nero's body. While this mode is active, Nero's normal attacks gain extra hits, his Buster and Snatch attacks upgrade to Devil Buster and Devil Snatch, her regains red health, and grants his a 10% speed boost. He stays in Devil Trigger for 8 seconds, can gain meter while it's active and stays in Devil Trigger mode in tagged out.
> Summoned Swords Arcade Stick QCB+Arcade Modifier TapAttack button An upgraded version of his Blue Rose attack, Nero fires his Blue Rose revolver six times and summons blue magic blades that fire out at the opponent. This attack has a longer recovery time, but the blades will still be firing after Nero stops shooting.
> Showdown Arcade Stick QCB+Attack button 2x during Devil Trigger Nero slashes with the Devil Trigger's Yamato, and if it connects, he unleashes a barrage of slashes. The start-up slash is invincible, and can be charged by holding the attack buttons to make Nero dash during the slash.
All-In Buster (Level 3) Arcade Stick S+Attack button 2x Inspired from Nero's boss Buster attacks, Nero reaches out 2 character lengths away with his Devil Bringer to grab his opponent. He pulls in his opponent for a gut punch, rapid punches, three choke slams, a launching uppercut and a giant overhead smashing punch that causes a hard knockdown. The grab works on any enemy in range, but has a long recovery on a miss.
DLC Costume: Nero no jacket
Nero dlc

Nero's Theme "The Time Has Come"

Devil May Cry 4 - The Time Has Come ( Nero's Battletheme)03:49

Devil May Cry 4 - The Time Has Come ( Nero's Battletheme)

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