FANDOM


UMvC3


Gameplay

"Now let's ROCK AND ROLL! Eat this!"
—Spoken during Rock N' Roll HC.

Rocket's gameplay is mainly focused on zoning. His traps can cause a lot of nuisance for his opponents as they must be careful where they tread. The Spitfire is a slow projectile which also acts like an obstacle, restricting the opponent's movement. Log Trap is also used as well as his c.H to keep his opponent at bay. Once the opponent makes a wrong move, Rocket Raccoon moves in quickly to punish his opponent. He excels against rushing characters and specially large characters (such as Hulk, Sentinel and Nemesis). His normal attacks are very fast, meaning he can hold off on his own in case said enemies get too close, but due to his low damage, however, Rocket Raccoon is made not to kill but to annoy.

Possessing a fast mobility in both air and ground, plus his size (being the smallest character in the game) he is able to dodge most high attacks; in addition, his Tunnel Rat special attack allows him to move safely around the battlefield, making him very unpredictable. His air dash (the rocket skates) is one of the fastest in the game, and can be special-cancelled.

However, his flaws are his very low health and short reach for normal attacks.

As an assist, Rocket Raccoon holds the best assists in the game. Log Trap is a very strong zoning tool that keeps the opponent thinking whether they should go in for a hit or get hit by the log. Spitfire Twice is a strong horizontal tool that moves very slowly. It is not a blockstring, meaning frame traps may be performed which involves tricking your opponent into not blocking. Claymore is a decent ground control assist. It also acts as a form of Super Armor, making it quite useful. Although, it is overshadowed by Log Trap and Spitfire Twice  

Moveset

Assist Attacks

Name Type Angle Cross-Over
α Spitfire Twice Shot Front Rock 'n' Roll
β Claymore Shot Front Rock 'n' Roll
γ Pendulum Shot Front Rock 'n' Roll

Command Normals

Move Name Input
Wild Ripper AS Right+Attack h

Special Attacks

Move Name Input
Spitfire (air)AS QCF+Attack
Attack for an extra hit
Angel Gift AS QCB+Attack l
Claymore AS QCB+Attack m
Grab Bag AS QCB+Attack h
Oil Bomb AS S+Attack l
Mr. Flapper AS S+Attack m
Pendulum AS S+Attack h
Tunnel Rat Arcade-Stick-DownArcade-Stick-Down+Attack
Rocket Skates (air)Attack+Special

Hyper Combos

Move Name Input
Rock 'n' Roll AS QCF+Attack x2
Mad Hopper AS QCB+Attack x2
Rocky Raccoon (Level 3) AS S+Attack x2

X-Factor

X-Factor Boost Damage Speed
Level 1 120% 120%
Level 2 140% 130%
Level 3 160% 140%

Theme Song

Ultimate Marvel vs Capcom 3 - Theme of Rocket Raccoon04:18

Ultimate Marvel vs Capcom 3 - Theme of Rocket Raccoon

Trailer

Rocket Raccoon Character Vignette - Ultimate Marvel vs01:34

Rocket Raccoon Character Vignette - Ultimate Marvel vs. Capcom 3

Special Quotes

UMVC3 Rocket Raccoon Quotes02:17

UMVC3 Rocket Raccoon Quotes

Ending

Rocket Raccoon's ending involves him going on vacation in Raccoon City (supposedly at the reccomendation of Chris Redfield). However, while he was expecting a nice place of relaxation, he ends up having to fight off zombies.

Transcript

"So, here I am, Galactus defeated, and I say, what the hey... How about a little R&R for ol' RR? The guy with the guns mentions his hometown -- I figure it to be a paradise for my kind. Well, needless to say... It's not."
—Spoken during his ending

Gallery

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.