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Marvel vs. Capcom: Infinite
Marvelvscapcominfinite
Marvel vs. Capcom: Infinite
Developer Capcom
Publisher Capcom
Platforms PlayStation 4
Xbox One
Microsoft Windows/Steam
Released September 19, 2017

Marvel vs. Capcom: Infinite is an upcoming fighting game in development by Capcom, planned for release on September 19, 2017 for PlayStation 4, Xbox One, and Microsoft Windows. It is the sixth main entry in the Marvel vs. Capcom series of crossover games; the player controls characters from both Marvel and Capcom in two-on-two battles. The game also uses Infinity Stones as a mechanic for assists/stat boosts.

ModesEdit

  • Story
  • Arcade
  • Versus
  • Training
  • Mission
  • Online
  • Collection

Gameplay/Features Edit

Marvel vs. Capcom: Infinite will feature two-on-two partner battles, similar to Marvel vs. Capcom: Clash of Super Heroes and earlier installments in the franchise. The X-Factor mechanic, introduced in Marvel vs. Capcom 3: Fate of Two Worlds, is instead replaced by a returning gameplay mechanic from Marvel Super Heroes: Infinity Stones (known as Gems in previous iterations), 6 different coloured stones equippable before the match, each stone providing different advantages to the player. Additionally, assist mechanics are removed, instead replaced by a freeform tag system similar to Street Fighter x Tekken called "Active Switch" which allows continuous combos between the two characters while on the ground or in the air. Alternatively, players can sacrifice meter from their Hyper Combo Gauge to perform the newly introduced "Counter Switch" mechanic, which tags in their partner character while the opponent is attacking them, providing the opportunity to counterattack and free the character trapped in the enemy's combo. Before the match begins during gameplay, players can switch their two selected characters.

Infinite moves away from the button layout previously used in Marvel vs. Capcom 3, and instead employs a control scheme more similar to Marvel vs. Capcom 2, which includes four attack buttons, consisting of two pairs of light and heavy punches and kicks, and two additional buttons used for swapping characters called Active Switch and activating Infinity Stone powers called "Infinity Surge". If two additional buttons are pressed when the Infinity Stone Gauge are fill (50% or 100%), it will activate the Infinity Stone's true power called "Infinity Storm", which also allows players to use Level 3 Hyper Combos while in lower levels. To improve accessibility, the game includes an "auto-combo" system which allows players to mash the light punch button to automatically perform both ground and air combos. In addition, certain Hyper Combos can now be activated by simply pressing the two heavy attack buttons, as opposed to the specific joystick and button combinations required in previous titles. The normal button input mechanics are universal, such as can chain combo between each Light and Heavy buttons, can universally chain combo each Command Normal Moves, Crouching HP (Launcher) and Air HK (Air Combo Finisher) as the main final combo chaining. The Advancing Guard can deflect non-beam projectiles from the characters who utlize these to their opponents into hitting the characters who throws the non-beam projectiles themselves.

Infinite will also include a cinematic story experience; single-player modes, such as Training, Mission, and Arcade Mode; and online multiplayer with ranked and casual matches, global leaderboards, and online lobbies with spectating.

CharactersEdit

Characters marked with are non-playable characters featured in story mode or the backgrounds of stages, but are not fought.
Characters marked with are non-playable characters fought in story mode.
Characters marked with - are non-playable characters who appeared as part of the playable characters' special moves.
Bold denotes new characters.
Italics denote DLC characters.

MarvelEdit


CapcomEdit


UniqueEdit

StagesEdit

As a result of the merging of worlds, most stages in Infinite are combinations of locations and concepts from both worlds.

Development and ReleaseEdit

Following the release of Ultimate Marvel vs. Capcom 3 for the PlayStation Vita in 2012, Marvel's new parent company, The Walt Disney Company, which acquired Marvel in 2009, chose not to renew their licensing deal with Capcom, instead opting to move its viable properties towards their self-published game titles, such as the Disney Infinity series; this resulted in Ultimate Marvel vs. Capcom 3 and Marvel vs. Capcom 2: New Age of Heroes being removed from the Xbox Live Arcade and PlayStation Network in 2013.[1][2] However, in 2016, Disney announced its decision to discontinue self-publishing efforts and switch over to a licensing-only model, allowing third-party game developers, including Capcom, to negotiate licenses with Marvel once again.[3][4] On December 3, 2016, Marvel vs. Capcom: Infinite was officially unveiled during Sony's PlayStation Experience event; its first gameplay footage debuted on the same day following the conclusion of Capcom Cup 2016.[5][6] The game is scheduled for release on September 19, 2017 for the PlayStation 4, Xbox One, and Microsoft Windows.[7]

According to Marvel Comics and Capcom representatives, the decision to change the three-on-three battle system from the series' previous iteration was considered for a long time before ultimately settling on two-on-two fights for the sake of accessibility.[2] Capcom's Director of Production, Michael Evans, sought to give casual Marvel vs. Capcom fans the ability to get into the game without being overwhelmed by introducing a more manageable two-character system.[2]

To expand the number of options for players, the "X-Factor" and assist attack mechanics from Marvel vs. Capcom 3 were removed in favor of the six Infinity Stones to provide teams with additional customization, and utilizes Switch Cancel combo, akin to Street Fighter X Tekken.[2] Marvel and Capcom compared the Infinity Stones to the "Groove System" used in Capcom vs. SNK 2.[2] Capcom's goal with the Infinity Stones was to create a level playing field by acting as a comeback enabler, thus allowing players to compensate for their characters' deficiencies and enhance their strong points.[2]

Capcom's veteran director, Norio Hirose, will be directing the game. Marvel's writer, Frank Tieri will be writing the game's storyline since Marvel vs. Capcom 3. It is confirmed that other developer team members from previous Capcom's Vs. series are working on developing this game.

As confirmed by Marvel Games' Creative director Bill Rosemann in DICE 2017, Marvel vs. Capcom: Infinite will not involve anything related to movie rights issues since it was lasted on Marvel: Contest of Champions.[8]

According to Producer Mike Evans, the Marvel characters will not be solely based on the Marvel Cinematic Universe.[9]

Trivia Edit

  • This is the first installment in the Marvel vs. Capcom series to include an alternate version of Mega Man as a playable character, not counting Zero's X costume in UMvC3.
  • This is the first Marvel vs Capcom game to feature the Infinity Stones as a major mechanic.
    • It is also the second Marvel-titled Capcom fighting game to feature Infinity Stone mechanics since Marvel Super Heroes
  • This game marks the return of an incarnation of Mega Man in a game published by Capcom since Mega Man 10, 7 years prior. This also marks the return of Mega Man X in a Capcom-published game after 11 years, with Mega Man: Maverick Hunter X.

Also SeeEdit

List of Marvel moves in Marvel vs. Capcom: Infinite

List of Capcom moves in Marvel vs. Capcom: Infinite

ReferencesEdit

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