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Marvelsuperheroesvsstreetfighter title

"Are you ready, True Believers? Capcom and Marvel have joined forces once again to bring you... It's "Marvel Super Heroes vs. Street Fighter"! Look, spectacular action!/Survive, uncanny adventure! Don't miss out on the enjoyment of the lifetime! Feel, sensational thrills!/Behold, amazing strategy! Don't miss the most amazing tag team fighting game ever! Are you ready for a new challenger?! Now, come join/experience "Marvel Super Heroes vs. Street Fighter"!"
—Arcade intro

Marvel Super Heroes vs. Street Fighter (also called MSHvSF or Marvel vs. Street Fighter by fans) is the second game in the Marvel vs. Capcom series of fighting games. In an attempt to balance the previous games' problems, the game engine was altered, although it remained aesthetically the same. The game was released for the arcade in 1997, Sega Saturn in 1998 and Sony PlayStation in 1999.

Characters Edit

Marvel Super Heroes Street Fighter Original (Japan-Exclusive)

Blackheart

Akuma Norimaro

Captain America

Chun-Li

Cyclops

Dan

Hulk

Dhalsim
Omega Red

Ken

Shuma-Gorath

M. Bison

Spider-Man

Ryu

Wolverine

Sakura

-

Zangief

Secret Characters Edit

Marvel Super Heroes Street Fighter

U.S. Agent

Mech-Zangief

Mephisto

Dark Sakura

Armored Spider-Man

Shadow

Final BossesEdit

  • Apocalypse
  • Cyber-Akuma: A cyborg, amped up version of Akuma created by Apocalypse. Also serves as the game's final boss. Called Mech-Gouki in Japan.

Gallery Edit

Story Edit

Apocalypse re-appears in the game as a sub-boss; after defeating him, your team will face a mechanized, super powered form of Akuma called Cyber-Akuma (Mech-Gouki in the Japanese version). Although the fight is two against one, he makes up for it by having overpowered strength and speed. The character that can beat Cyber-Akuma will have his or her ending viewed upon completion.

Ports Edit

  • Just as the previous game, X-Men vs. Street Fighter, the Sega Saturn version makes use of the Sega's 4MB RAM expansion cartridge to retain the frames and the tag-team system of the original but, just like X-Men vs. Street Fighter, the Sega Saturn version was released in Japan only.
  • The PlayStation port, much like X-Men vs. Street Fighter, switches from tag-team setup to a best-two-of-three round format used in the traditional Street Fighter games, due to the limited RAM of the PlayStation. Like the previous game, there's a "Crossover Mode" where the player can use a tag team of their character with their a clone of their opponent and vice-versa. For example, if the player is controlling Ken and his opponent is Spider-Man, then the player's partner will be Spider-Man and the opponent's partner will be Ken.

TriviaEdit

  • This is the first Marvel vs. Capcom game to not have Magneto in it. The second one being Marvel vs Capcom: Infinite.
  • This is also the only Marvel vs.Capcom game where the announcer yells out the hyper combo name upon a hyper combo finish.
  • The Street Fighter characters have original themes instead of remixes from their previous games

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