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This article is a list of all the Marvel characters move lists in Marvel vs. Capcom: Infinite. This page is based on the English controls of the home console version, and includes every characters' Command Normals, Special Attacks and Hyper Combos.

Italics denotes the moves and air mobility which has the main Unique Traits.

Black PantherEdit

MVCI Black Panther
Unique Traits Notes
Wild Arch One of Black Panther's main mobility options that may allow him to cancel either his unique air dash-like Wall Cling or air version of the special move Predator Arts. The cancellation speed from Wild Arc to Wall Cling is far much greater for Panther to evade incoming attacks and utilizes combo extensions.
Chain Combo Strings Notes
Ground A L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Arcade Stick DR+H kick > Arcade-Stick-Down+H punch
Ground B L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Right+H punch or H kick
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > H kick
Special Moves Input
Chain of Hunting Arcade Stick QCF+Punch (varied follow-up)
> Advance Claw L punch (from Chain Hunting)
>> Dual Claw L punch (from Advance Claw)
>> Divine Claw H punch (from Advance Claw)
> Curved Claw H punch (from Chain Hunting)
>> Dual Claw L punch (from Curved Claw)
>> Divine Claw H punch (from Curved Claw)
Predator Arts Arcade Modifier (Air)Arcade Stick QCF+Kick (varied follow-up)
> Dual Claw L punch (from Predator Arts)
> Divine Claw H punch (from Predator Arts)
Panther Bite Arcade Stick QCB+Punch
Wall Cling Arcade Modifier (Air)Arcade Stick QCB+Kick or Arcade Modifier AirLeftLeft (Near corner)
> Wall Jump Punch or Kick (from Wall Cling)
Hyper Combos Input
Hazard Zone Arcade Stick QCF+Punch x2
Sudden Death Arcade Stick QCF+Kick x2
Air Interceptor Arcade Modifier (Air)Arcade Stick QCB+Kick x2
Law of the Jungle (Level 3) Arcade Stick QCB+Punch x2
Command Normals Input
Slash Claw Right+H punch
Wild Arch Right+H kick
Sliding Hook Arcade Stick DR+H kick

Black WidowEdit

MVCI Black Widow
Unique Traits Notes
Quick Line This move allows Black Widow to return to the ground as quickly as possible while in the air. It can also can be cancelled from Strike Vendor for mix-up tag combos.
Chain Combo Strings Notes
Ground A L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Arcade Stick DR+H kick > Arcade-Stick-Down+H punch
Ground B L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Right+H punch or H kick
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Arcade-Stick-Down+H punch > H kick > Arcade-Stick-Down+H kick
Special Moves Input
Widow Gauntlets Arcade Modifier (Air)Arcade Stick QCF+Punch or Kick
Spark Rush Arcade-Stick-DownArcade-Stick-Down+Punch
Shock Bite Arcade Stick QCB+Punch
Convert Catch Arcade Modifier (Air)Arcade Stick QCB+Kick
Strike Vector Arcade Modifier (Air)Kick x2 (can be directed)
> Widow Gauntlets Punch or Kick (from Strike Vector)
> Quick Line Arcade Modifier AirArcade-Stick-Down+H kick (from Strike Vector)
Hyper Combos Input
Shock Therapy Arcade Stick QCF+Punch x2
Hyper Covert Catch Arcade Modifier (Air)Arcade Stick QCB+Punch x2
Secure the Target (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Straight Shot Right+L punch
Twirl Strike Right+H punch
Twirl Kick Right+H kick
Slide Arcade Stick DR+H kick
Shot Arcade Modifier AirArcade-Stick-Down+H punch
Quick Line Arcade Modifier AirArcade-Stick-Down+H kick

Captain AmericaEdit

MVCI Captain America
Unique Traits Notes
Super Soldier Captain America has extended mobility thanks to the modification of his body back in the 1940's that made him the worlds greatest soldier. His double jump allows him to get around in the air as well as create new combo opportunities or more chances for an overhead. His Backflip allows him to pass through attacks thanks to it's invincibility frames and helps Cap get in range to punish the opponents mistakes.
Chain Combo Strings Notes
Ground A L punch x∞ <-> Arcade-Stick-Down+L punch X∞ > L kick/Arcade-Stick-Down+L kick > L kick (TC only) > H punch >
H kick/Arcade-Stick-Down+H kick >
(Right+H punch > Arcade Stick DR+H punch > Arcade-Stick-Down+H kick) can be repeated x∞ > Arcade-Stick-Down+H punch
Ground B L punch x∞ <-> Arcade-Stick-Down+L punch X∞ > L kick/Arcade-Stick-Down+L kick > L kick (TC only) > Right+L kick
Air L punch > L punch (TC only) > Arcade-Stick-Down+L punch > L kick > L kick (TC only) > H punch >
Right+H kick > H kick
Special Moves Input
Shield Slash Arcade Modifier (Air)Arcade Stick QCF+Punch
Trick Shield Arcade Stick QCF+Kick
Stars & Stripes Arcade-Stick-DownArcade-Stick-Down+Punch
Charging Star Arcade Stick QCB+Punch
Liberty Shock Arcade Stick QCB+Kick
Backflip Kick x2
Hyper Combos Input
Hyper Charging Star Arcade Stick QCB+Punch x2
Hyper Stars & Stripes Arcade-Stick-DownArcade-Stick-Down+Punch x2
Unyielding Justice (Level 3) Arcade Stick QCF+Punch x2
Command Normals Input
Leap Kick Right+L kick
Power Swing Right+H punch
Shield Bash Arcade Stick DR+H punch
Air Chop Arcade Modifier AirArcade-Stick-Down+L punch
Air Raid Kick Arcade Modifier AirRight+H kick
Target Combos Input
Middle Kick (on hit) L kick or Arcade-Stick-Down+L kick > L kick

Captain MarvelEdit

MVCI Captain Marvel
Unique Traits Notes
Photon Absorber Captain Marvel has the ability to activate a passive effect which can grant her armor in neutral and over power foes. Combining this with Blitz Blow and you can stack the armor to make it even more difficult for opponents to pierce her defense.
Chain Combo Strings Notes
Ground L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Arcade Stick DR+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Right+H punch or H kick > Arcade-Stick-Down+H punch
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Arcade-Stick-Down+H punch > H kick
Special Moves Input
Photon Blast Arcade Modifier (Air)Arcade Stick QCF+Punch
Photon Absorber Arcade Modifier (Air)Arcade-Stick-DownArcade-Stick-Down+Kick
Strike Flurry Arcade Modifier (Air)Arcade Stick QCB+Punch
Takeoff Arcade Stick HCB+Kick
Blitz Blow Arcade Modifier (Air)Kick x2 (can be directed)
Flight Arcade Modifier (Air)Arcade Stick QCB+Kick x2
Hyper Combos Input
Power Blaster Arcade Modifier (Air)Arcade Stick QCF+Punch x2 (cost 5%+ Health)
Binary Ignition Arcade Modifier (Air)Arcade-Stick-DownArcade-Stick-Down+Kick x2 (cost 5%+ Health)
Stellar Stream (Level 3) Arcade Stick QCB+Punch x2 (cost 5%+ Health before hit)
Command Normals Input
Sliding Straight Arcade Stick DR+L punch
Smash Hook Right+H punch
Turn Kick Right+H kick
Photon Impact Arcade Modifier AirArcade-Stick-Down+H punch

Doctor StrangeEdit

MVCI Doctor Strange
Unique Traits Notes
Special Magic Doctor Strange has the ability chain Grace of Hoggoths together and place them in locations around the screen at a distance. He can mix and match the different graces together as well as space them out in unique ways. Using a Flames of the Faltine, he can create a projectile that tracks the Graces around the screen before eventually tracking down the opponent.
Chain Combo Strings Notes
Ground L punch > Arcade-Stick-Down+L punch > Right+L punch > Arcade Stick DR+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Right+H punch > Arcade-Stick-Down+H punch
Air L punch > L punch (TC only) > Right+L punch > L kick > L kick (TC only) > H punch >
Right+H punch > H kick
Special Moves Input
Flames of the Faltine Arcade Modifier (Air)Arcade Stick QCF+L punch
Bolts of Balthakk Arcade Stick QCF+H punch
Daggers of Denak Arcade Modifier (Air)Arcade Stick QCF+Kick
Mystic Sword Arcade Stick S+Punch or Kick
Grace of Hoggoth Arcade Modifier (Air)Arcade Stick QCB+Punch (Varied follow-up)
> Spatial Magic - Cast A Punch (from Grace of Hoggoth)
>> Spatial Magic - Cast B Punch (from Spatial Magic - Cast A)
>>> Scatter L punch or L kick (from Spatial Magic - Cast B)
>>> Gather H punch or H kick (from Spatial Magic - Cast B)
Tears of Agamatto Arcade Modifier (Air)Arcade Stick QCB+L kick
Eye of Agamotto Arcade Modifier (Air)Arcade Stick QCB+H kick
> Impact Palm Arcade Modifier (Air)Right+H punch (from Eye of Agamotto (while active))
Teleportation Arcade Modifier (Air)Arcade-Stick-DownArcade-Stick-Down+Punch or Kick
Flight Arcade Modifier (Air)Arcade Stick QCB+Kick x2
Hyper Combos Input
Spell of Vishanti Arcade Modifier (Air)Arcade Stick QCF+Punch x2
Seven Rings of Raggadorr Arcade Stick QCB+Punch x2
Crimson Band of Cytorrak (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Mysterious Slice Arcade Modifier (Air)Right+L punch
Spirit Circle Arcade Stick DR+L punch
Impact Palm Arcade Modifier (Air)Right+H punch
Illusion Right+H kick

DormammuEdit

MVCI Dormammu
Unique Traits Notes
Dark Spells Dormammu has the ability to stack Dark Spells together maxes 3 stacks and unleash them for powerful Liberation attacks. He can combine his Destruction and Creation spells together to create unique versions and deadly zoning patterns. His special attacks also automatically cancel into a Dark Spell and once he has reached a maximum of three spells, he will automatically unleash his dark magic at the end of his specials. Dimensional Fang is the only special moves that can be cancelled through dash or other special moves without automatically unleash his Dark Spells or Liberation.
Chain Combo Strings Notes
Ground L punch/Arcade-Stick-Down+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick > Arcade-Stick-Down+H punch/Right+H kick
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Right+H kick > H kick
Special Moves Input
Dark Hole Arcade Modifier (Air)Arcade Stick QCF+Punch or Kick
> Dark Spell - Destruction (Input-less) No input (from Punch Dark Hole)
> Dark Spell - Creation (Input-less) No input (from Kick Dark Hole)
> Liberation (Input-less) No input (from Dark Hole, if Dark Spell MAX is at 3)
Purification Arcade Stick S+Punch or Kick
> Dark Spell - Destruction (Input-less) No input (from Punch Dark Hole)
> Dark Spell - Creation (Input-less) No input (from Kick Dark Hole)
> Liberation (Input-less) No input (from Dark Hole, if Dark Spell MAX is at 3)
Mass Change Arcade Modifier (Air)Arcade-Stick-DownArcade-Stick-Down+Punch or Kick
Dark Spell - Destruction Arcade Modifier (Air)Arcade Stick QCB+L punch (goes to Liberation, if Dark Spell MAX is at 3)
Dark Spell - Creation Arcade Modifier (Air)Arcade Stick QCB+L kick (goes to Liberation, if Dark Spell MAX is at 3)
Liberation Arcade Modifier (Air)Arcade Stick QCB+H punch or H kick
Dimension Fang Left or Arcade-Stick-Down or N/Right+Kick x2 (can be repeated on 2nd move before Input-less Dark Spell or Liberation occurs)
> Dash Cancel LeftLeft or RightRight or Punch x2 or Left+Punch x2 (from Dimension Fang (2nd move) before Dark Spell or Liberation occurs)
> Spell Cancel Any special moves (from Dimension Fang (2nd move) before Dark Spell or Liberation occurs)
> Dark Spell - Destruction (Input-less) No input (from N/Right Dimension Fang) (goes to Liberation, if Dark Spell MAX is at 3)
> Dark Spell - Creation (Input-less) No input (from Left Dimension Fang) (goes to Liberation, if Dark Spell MAX is at 3)
> Liberation (Input-less) No input (from Arcade-Stick-Down Dimension Fang)
Flight Arcade Modifier (Air)Arcade Stick QCB+Kick x2
Hyper Combos Input
Chaotic Flame Arcade Stick QCF+Punch x2
Stalking Flare Arcade Stick QCB+Punch x2
Dark Dimension (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Dark Matter Right+H kick
Chaos Ripper Arcade Modifier AirRight+H kick

GamoraEdit

MVCI Gamora
Unique Traits Notes
Shoot & Slice Gamora has the ability to cancel her guns into themselves and vault herself forward towards her enemy. An aggressive trait to be sure, being able to pin her opponent down and get up close is exactly what she wants and makes it challenging for opponents to keep her away.
Chain Combo Strings Notes
Ground A L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Arcade-Stick-Down+H punch
Ground B L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > L kick/Arcade-Stick-Down+L kick > Right+L kick
Air A L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Arcade-Stick-Down+H punch > H kick
Air B L punch > L punch (TC only) > L kick > L kick (TC only) > Right+L kick
Special Moves Input
Godslayer Arcade Stick QCF+Punch (Can be followed up)
> Divine Slide H punch (from Godslayer)
Shoot & Slice Arcade Stick QCF+Kick (Varied follow-up)
> Godslayer L punch (from Shoot & Slice)
> Divine Slide H punch (from Shoot & Slice)
> Arch Shot Kick (from Shoot & Slice)
Fatal Rise Arcade-Stick-DownArcade-Stick-Down+Punch
Arch Shot Arcade Modifier (Air)Arcade Stick QCB+Kick
Hyper Combos Input
Slash Rush Arcade Stick QCF+Punch x2
Shadow Combination Arcade-Stick-DownArcade-Stick-Down+Kick x2
Celestial Barrage (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Dagger Throw Right+L kick
Twin Shot Arcade Modifier AirRight+L kick
Dagger Flip Arcade Modifier AirArcade-Stick-Down+H punch

Ghost RiderEdit

MVCI Ghost Rider
Unique Traits Notes
Heavy Chains Ghost Riders normal heavy attacks have the most range in the game and can frustrate an opponent from a distance. Not only does he have long range normals, but specials too that can help keep your opponent boxed in to where Rider wants them. Heavy attacks also break armor, so Rider naturally can beat out armored attacks at a distance.
Chain Combo Strings Notes
Ground A L punch x∞ > Arcade-Stick-Down+L punch (TC x∞) > Arcade Stick DR+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H punch (TC only) > H kick/Arcade-Stick-Down+H kick > Arcade-Stick-Down+H punch
Ground B Arcade Stick DR+H punch > Arcade-Stick-Down+H punch
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > H kick/Arcade-Stick-Down+H punch
Special Moves Input
Chain of Rebuttal Arcade Stick QCF+L punch
Judgement Strike Arcade Stick QCF+H punch
Hellfire Arcade Stick QCF+Kick/Hold H kick to adjust angle on H kick ver. only
Chain of Punishment Arcade-Stick-DownArcade-Stick-Down+L punch
Hell's Embrace Arcade-Stick-DownArcade-Stick-Down+H punch
Chaos Bringer Arcade Stick QCB+L punch
Conviction Slam Arcade Stick QCB+H punch
Seventh Circle - Punishment Arcade Stick QCB+Kick/Tap Kick (varied follow-up)
> Seventh Circle - Whip L punch (from Seventh Circle - Punishment (Tap))
> Seventh Circle - Anchory H punch (from Seventh Circle - Punishment (Tap))
Hyper Combos Input
Hellfire Maelstrom Arcade Stick QCF+Punch x2
Spirit of Vengeance Arcade Stick QCF+Kick x2 (varied follow-ups)
> Ender No Input or Punch or Kick (from Spirit of Vengeance)
Penance Stare (Level 3) Arcade Stick QCB+Punch x2
Command Normals Input
Shoulder Slam Arcade Stick DR+L punch
Wraith Whip Arcade Stick DR+H punch
Damnation Whip Arcade Modifier AirArcade-Stick-Down+H punch
Target Combos Input
Rage Whip (on hit) H punch > H punch

HawkeyeEdit

MVCI Hawkeye
Unique Traits Notes
Trick Manuever Hawkeye can flip and roll around the screen and cancel into a variety of Trick Shot arrows. Canceling Trick Manuever into Trick Shot with any of the attack buttons will give you a unique arrow that can make it difficult for the opponent to assault you.
Chain Combo Strings Notes
Ground A L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right+L punch > L kick/Arcade-Stick-Down+L kick > Arcade Stick DR+L kick >
Left or N or Right+H punch > H kick/Arcade-Stick-Down or Arcade Stick DR+H kick > Arcade-Stick-Down+H punch
Ground B L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right+L kick
Air L punch > L punch (TC only) > L kick > L kick (TC only) > Right+L kick > H punch > H kick
Special Moves Input
Quick Shot Arcade Modifier (Air)Arcade Stick QCF+Punch
Ragtime Shot Arcade-Stick-DownArcade-Stick-Down+Punch
Trick Maneuver Arcade Stick QCB+Kick (Varied follow-up)
> Trick Shot Punch or Kick (from Trick Maneuver)
Hyper Combos Input
Gimlet Arcade Stick QCF+Punch x2
Kiss of Fire Arcade Stick QCF+Kick x2
Circus Act (Level 3) Arcade Stick QCB+Punch x2
Command Normals Input
Arrow Scratch Right+L punch
Shock Value Right+L kick
Slide Arcade Stick DR+L kick
Multi Shots Left or N or Right+Hold and release H punch
Bow Sweep Arcade Stick DR+H kick
Thrust Shot Arcade Modifier AirRight+L kick

HulkEdit

MVCI Hulk
Unique Traits Notes
Wall Jump A new tool for Hulk is a unique wall jump that can act as a type of air dash. Using this, Hulk can quickly vault himself across the screen to get close to the opponent and keep them in check with his hard hitting attacks.
Chain Combo Strings Notes
Ground L punch/Arcade-Stick-Down+L punch > Right+L punch > L kick/Arcade-Stick-Down+L kick > H kick/Arcade-Stick-Down+H kick >
H punch/Arcade-Stick-Down or Right+H punch
Air L punch > L kick > H punch > H kick/Arcade-Stick-Down+H punch
Special Moves Input
Gamma Wave Arcade Stick QCF+Punch
Gamma Charge Arcade Stick QCF+Kick
Gamma Air Charge Arcade Stick QCB+Kick
Gamma Tornado Arcade Stick HCB+Punch
Hyper Combos Input
Gamma Tsunami Arcade Stick QCF+Punch x2
Gamma Crush Arcade Stick QCF+Kick x2
Gamma Quake (Level 3) Arcade Stick QCB+Punch x2
Command Normals Input
Gut Punch Right+L punch
Impact Punch Right+H punch/Hold H punch
Incredible Punch Arcade Modifier AirArcade-Stick-Down+H punch
Wall Jump Arcade Modifier AirRight (next to wall)

Iron ManEdit

MVCI Iron Man
Unique Traits Notes
Superior Tech Iron sports a large arsenal of attacks including long reaching normals, full screen beams such as Unibeam, Repulsor Ray and Proton Cannon, and even air mines known as Smart Mines). His Focus Shot can be used at different angles allowing him to air-to-air effectively or to help adjust to your opponents body position in a combo.
Chain Combo Strings Notes
Ground L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Arcade-Stick-Down or Right+H punch
Air A L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Up+H punch > H kick
Air B L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Arcade-Stick-Down+H punch
Special Moves Input
Unibeam Arcade Modifier (Air)Arcade Stick QCF+Punch
Repulsor Ray Arcade Modifier (Air)Arcade Stick QCF+Kick (Can be followed up)
> Homing Repulsor Ray Kick (from Repulsor Ray)
>> 2nd Homing Repulsor Ray Kick (from Homing Repulsor Ray)
Smart Mine Arcade Modifier (Air)Arcade Stick QCB+Punch
Flight Arcade Modifier (Air)Arcade Stick QCB+Kick x2
Hyper Combos Input
Proton Cannon Arcade Stick QCF+Punch x2 or Kick x2
Iron Avenger (Level 3) Arcade Stick QCB+Punch x2
Command Normals Input
Arm Missile Right+H punch
Focus Shot Arcade Modifier AirArcade-Stick-Down or Up+H punch

NovaEdit

MVCI Nova
Unique Traits Notes
Gravimetric Projectiles Nova's Gravimetric projectiles (both special/Pulse and hyper/Blaster) gain increased strength based on how much hyper meter he has stocked. When Nova has 4 meters, his projectiles become ridiculously strong with long reach and new hitstun properties. As for Gravimetric Pulsa will get wall bounce, should Nova level up the Hyper Combo gauge to 4 meters.
Chain Combo Strings Notes
Ground A L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Arcade Stick DR+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Arcade-Stick-Down+H punch/Right+H punch or H kick
Ground B L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Arcade Stick DR+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick >
H kick (TC only)
Air L punch > L punch (TC only) > Right+L punch > L kick > L kick (TC only) > H punch >
Right+H kick > H kick
Special Moves Input
Gravimetric Pulse Arcade Modifier (Air)Arcade Stick QCF+Punch
Nova Strike Arcade Modifier (Air)Arcade Stick QCB+Punch
Centurion Rush Arcade Modifier (Air)Arcade Stick QCB+Kick
Energy Javelin Arcade Modifier (Air)Arcade-Stick-DownArcade-Stick-Down+Punch
Flight Arcade Modifier (Air)Arcade Stick QCB+Kick x2
Hyper Combos Input
Gravimetric Blaster Arcade Modifier (Air)Arcade Stick QCF+Punch x2
Super Nova Arcade Modifier (Air)Arcade Stick QCB+Punch x2
Nova Prime (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Shooting Punch Arcade Stick DR+L punch
Nova Slam Right+H punch
Moon Tracer Kick Right+H kick
Aerial Uppercut Arcade Modifier AirRight+L punch
Slash Kick Arcade Modifier AirRight+H kick
Target Combos Input
Backstep Kick (on hit) H kick > H kick

Rocket RaccoonEdit

MVCI Rocket Raccoon
Unique Traits Notes
Shifty Creature Rocket can use the special move Tunnel Rat which grants him the ability to tunnel underground to avoid attacks or create unseen mix ups. He also has the ability to "air dash" with Rocket Skates to travel in 8 directions and use it up to twice in the air.
Chain Combo Strings Notes
Ground L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Right+H punch > Arcade-Stick-Down+H punch
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > H kick
Special Moves Input
Spitfire Arcade Modifier (Air)Arcade Stick QCF+Punch (can be followed up)
> Spitfire Twice Punch (from Spitfire)
Spitspark Arcade Modifier (Air)Arcade Stick QCF+Kick
Angel Gift Arcade Stick QCB+L punch
Grab Bag Arcade Stick QCB+H punch
Groot Slam Arcade Stick QCB+L kick
Groot Splinter Arcade Stick QCB+H kick
Tunnel Rat Arcade-Stick-DownArcade-Stick-Down+Punch
> Movements Left or Right/Hold Left or Right (during Tunnel Rat (before exit))
> Exit Up (during Tunnel Rat)
Rocket Skate Arcade Modifier (Air)Kick x2 (can be directed)
Hyper Combos Input
Rock 'n' Roll Arcade Stick QCF+Punch x2
Mad Hopper Arcade Stick QCB+Punch x2
Animal Combination (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Sucker Punch Right+L punch
Wild Ripper Right+H punch

Spider-ManEdit

MVCI Spider-Man
Unique Traits Notes
Web Glide Spider-Man has additional mobility and options thanks to Web Glide's zip which also doubles as a projectile attack. Spider-Man can cancel his special attacks into Web Glide and it's available on the ground or in the air.
Chain Combo Strings Notes
Ground L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > L kick/Arcade-Stick-Down+L kick > Arcade Stick DR+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Right+H punch > Arcade-Stick-Down+H punch
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Right+H kick > H kick
Special Moves Input
Web Ball Arcade Modifier (Air)Arcade Stick QCF+Punch
Spider Cannon Arcade Stick QCF+Kick
Spider Sting Arcade-Stick-DownArcade-Stick-Down+Punch (can be followed)
> Spider Bite Punch (from Spider Sting)
Web Swing Arcade Modifier (Air)Arcade Stick QCB+Kick
Web Throw Arcade Stick HCB+Punch/Hold H punch to adjust angle on H punch ver. only
Web Glide Arcade Modifier (Air)Kick x2 (can be directed)
Hyper Combos Input
Crawler Assault Arcade Stick QCF+Punch x2
Ultimate Web Throw Arcade Stick QCB+Punch x2
Maximum Spider Arcade Modifier (Air)Arcade Stick QCB+Kick x2
Watch Out Spidey (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Hidden Kick Arcade Stick DR+L kick
Straight Arrow Right+H punch
Flying Roundhouse Arcade Modifier AirRight+H kick

ThanosEdit

MVCI Thanos
Unique Traits Notes
Hands of Titan Thanos has a wide array of attacks but his strength relies on his electric-based punching command normals (Hand Bomb and Palm Breaker) which allows him to extend his combos past their limit and grant huge damage. Many of his advanced combos will take advantage of these attacks, some of which have deceptively long range.
Chain Combo Strings Notes
Ground A L punch > Arcade-Stick-Down+L punch > Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Arcade-Stick-Down+H punch/Right+H kick
Ground B L punch > Arcade-Stick-Down+L punch > Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch > Right+H punch
Air L punch > L kick > H punch > H kick/Right+H punch
Special Moves Input
Titan Charge Arcade Stick QCF+Punch
Emperor's Stance Arcade Stick QCF+Kick
Titan's Deceit Arcade-Stick-DownArcade-Stick-Down+Punch
Titan's Shield Arcade Stick QCB+Kick
Insurrection's End Arcade Stick HCB+Punch
Hyper Combos Input
Final Judgement Arcade Stick QCF+Punch x2
Sovereign Decree Arcade Modifier AirArcade Stick QCF+Punch x2
Cosmic Fall (Level 3) Arcade Stick QCB+Punch x2
Command Normals Input
Hand Bomb Right+L punch
Insolence Crusher Right+H punch
Titan's Gaze Right+H kick
Palm Breaker Arcade Modifier AirRight+H punch

ThorEdit

MVCI Thor
Unique Traits Notes
Mighty Speech This special taunt-like boost up allows Thor to build meter. Without pressing any button nor being hit by the opponents' attacks while Thor is in this taunt-like boost stance, the meter build keeps increasing.
Chain Combo Strings Notes
Ground A L punch > Arcade-Stick-Down+L punch > Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Right+H punch > Arcade-Stick-Down+H punch
Ground B Arcade Stick DR+H punch > H punch > H kick/Arcade-Stick-Down+H kick > Right+H punch > Arcade-Stick-Down+H punch
Air L punch > L punch (TC only) > L kick > H punch > Arcade-Stick-Down+H punch > H kick
Special Moves Input
Mighty Spark Arcade Modifier (Air)Arcade Stick QCF+Punch (can be followed up)
> Mjolnir Punch (from Ground Mighty Spark)
Mighty Blow Arcade Stick QCF+Kick
Mighty Strike Arcade Modifier AirArcade Stick QCF+Kick/Hold and release Kick
Mighty Smash Arcade-Stick-DownArcade-Stick-Down+Punch
Mighty Hurricane Arcade Modifier (Air)Arcade Stick HCB+Punch
Flight Arcade Modifier (Air)Arcade Stick QCB+Kick x2
Hyper Combos Input
Mighty Tornado Arcade Modifier (Air)Arcade Stick QCF+Punch x2
Mighty Punish Arcade Stick QCB+Punch x2
God of Thunder (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Hammer Straight Right+L punch
Spinning Thunder Right+H punch
Lightning Swipe Arcade Stick DR+