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This is a list of the moves of all the characters in Marvel vs. Capcom 2: New Age of Heroes, notation assuming that the character is facing right. The moves are based on the English controls of the home console version.

Akuma[]

MVC2 Gouki
Move Name Input
Gohadoken Quarter circle forward30px + Any punch30px
Zanku Hadoken Can only be used in air30px Quarter circle forward30px + Any punch30px
Goshoryuken Dragon punch; forward down down-forward30px + Any punch30px
Tatsumaki Zankukyaku Can be used in air30px Quarter circle back30px + Any kick30px
Tenma Kujinkyaku Can only be used in air30px Quarter circle forward30px + Any kick30px
Ashura Senku Reverse dragon punch; back down down-back30px or Dragon punch; forward down down-forward30px + Any kick30pxAny kick30px or Any punch30pxAny punch30px
Messatsu Gohado Quarter circle back30px + Any kick30pxAny kick30px
Tenma Gozanku Can only be used in air30px Quarter circle forward30px + Any punch30pxAny punch30px
Messatsu Goshoryu Quarter circle forward30px + Any punch30pxAny punch30px
Messatsu Gorasen Quarter circle forward30px + Any kick30pxAny kick30px

Shun Goku Satsu (Level 3)

Light punch30pxLight punch30pxForward30pxLight kick30pxHeavy punch30px

Amingo[]

MVC2 Amingo
Move Name Input
Kaze No Sakebi Can be used in air30pxQuarter circle forward30px + Any punch30px
Midori No Kanki Quarter circle back30px + Any punch30px
Daichi no Kodomo Quarter circle forward30px + Any kick30px
Daichi no Kodomo (Grab) Quarter circle back30px + Any kick30px
Taiyou no Megumi Quarter circle forward30px + Any kick30pxAny kick30px
Shokubutsu no Okite Quarter circle back30px + Any punch30pxAny punch30px

Anakaris[]

MVC2 Anakaris
Move Name Input
Coffin Fall Can be used in air30pxDown30pxDown30px + Any punch30px or Any kick30px
Cobra Blow Can be used in air30pxBack30pxForward30px + Any punch30px
Mummy Drop Can be used in air30pxQuarter circle forward30px + Any punch30px
Royal Curse Can only be used in air30pxQuarter circle forward30px + Any kick30px
Pharaoh Cobra Blow Can be used in air30pxBack30pxForward30px + Any punch30pxAny punch30px, then Any punch30px / Any kick30px
Coffin Fall Can be used in air30pxDown30pxDown30px + Any punch30pxAny punch30px
Pharaoh Magic Can be used in air30pxHeavy kick30pxLight punch30pxDown30pxLight kick30pxHeavy punch30px
Pharaoh Illusion Light punch30pxForward30pxLight kick30px

Baby Bonnie Hood[]

MVC2 B.B
Move Name Input
Smile & Missile Hold back30pxForward30px + Any punch30px / Any kick30px
Happy & Missile Hold down30pxUp30px + Any punch30px
Shy Strike Quarter circle back30px + Any punch30px
Cheer & Fire Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px / Any kick30px
Cool Hunting Quarter circle forward30px + Any punch30pxAny punch30px
Beautiful Memory Half circle forward30px + Any kick30pxAny kick30px
Hyper Apple For You Half circle back30px + Any kick30pxAny kick30px

Blackheart[]

MVC2 Blackheart
Move Name Input
Dark Thunder Half circle forward30px + Any punch30px
Inferno Half circle back30px + Any punch30px
Armageddon Quarter circle forward30px + Any punch30pxAny punch30px
Judgement Day Can be used in air30pxQuarter circle back30px + Any punch30pxAny punch30px
Heart of Darkness Quarter circle forward30px + Any kick30pxAny kick30px

Cable[]

MVC2 Cable
Move Name Input
Viper Beam Can be used in air30pxQuarter circle forward30px + Any punch30px, then Any punch30px + Up30px or Down30px to control
Scimitar Dragon punch; forward down down-forward30px + Any punch30px
Elec-Trap Can be used in air30pxQuarter circle back30px + Any kick30px, hold Any kick30px to delay detonation
Crackdown Quarter circle forward30px + Any kick30px
Psy-Charge' Half circle back30px + Any punch30px
Hyper Viper Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, then Any punch30px + Up30px or Down30px to control
Time Flip Quarter circle forward30px + Any kick30pxAny kick30px

Cammy[]

MVC2 Cammy
Move Name Input
Cannon Drill Can be used in air30pxQuarter circle forward30px + Any kick30px
Cannon Spike Dragon punch; forward down down-forward30px + Any kick30px
Axle Spin Knuckle Quarter circle forward30px + Any punch30px
Air Cannon Spike Can only be used in air30pxQuarter circle back30px + Any kick30px
Cannon Revenge Half circle back30px + Light punch30px / Heavy punch30px
Hooligan Combo Quarter circle back30px + Any kick30px, then Any punch30px or Any kick30px
Killer Bee Assault Can be used in air30pxQuarter circle back30px + Any punch30pxAny punch30px
Spin Drive Smasher Quarter circle forward30px + Any kick30pxAny kick30px
Reverse Shaft Breaker Quarter circle back30px + Any kick30pxAny kick30px

Captain America[]

MVC2 Captain America
Move Name Input
Shield Slash Can be used in air30pxQuarter circle forward30px + Any punch30px
Charging Star Quarter circle forward30px + Any kick30px
Stars & Stripes Dragon punch; forward down down-forward30px + Any punch30px
Backflip Half circle back30px + Any punch30px
Hyper Charging Star Quarter circle forward30px + Any kick30pxAny kick30px
Hyper Stars & Stipes Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px
Final Justice Quarter circle forward30px + Any punch30pxAny punch30px

Captain Commando[]

MVC2 Captain Commando
Move Name Input
Captain Fire Can be used in air30pxQuarter circle forward30px + Any punch30px
Captain Corridor Quarter circle back30px + Any punch30px
Captain Kick Quarter circle back30px + Any kick30px
Commando Strike - Ginzu the Ninja Quarter circle forward30px + Light kick30px
Commando Strike - Mack the Knife Quarter circle forward30px + Heavy kick30px
Commando Strike - Baby Head Quarter circle forward30px + Light kick30px + Heavy punch30px
Captain Sword Quarter circle forward30px + Any punch30pxAny punch30px
Captain Storm Quarter circle forward30px + Any kick30pxAny kick30px

Charlie[]

MVC2 Nash
Move Name Input
Sonic Boom Hold back30pxForward30px + Any punch30px
Flash Kick Hold down30pxUp30px + Any kick30px
Moonsault Slash Can only be used in air30pxUp to forward30px + Any kick30px
Sonic Break Quarter circle forward30px + Any punch30pxAny punch30px
Flash Kick Justice Quarter circle back30px + Any kick30pxAny kick30px
Crossfire Blitz Quarter circle forward30px + Any kick30pxAny kick30px

Chun-Li[]

MVC2 Chun-Li
Move Name Input
Kikoken Half circle forward30px + Any punch30px
Hyakuretsukyaku Can be used in air30pxMashable30pxAny kick30px
Sen'en Shuu Half circle back30px + Any kick30px
Tenshokyaku Dragon punch; forward down down-forward30px + Any kick30px
Kikosho Quarter circle forward30px + Any punch30pxAny punch30px
Senretsukyaku Quarter circle forward30px + Any kick30pxAny kick30px
Hazan Tenshokyaku Dragon punch; forward down down-forward30px + Any kick30pxAny kick30px

Colossus[]

MVC2 Colossus
Move Name Input
Power Tackle Can be used in air30pxQuarter circle forward30px + Any kick30px
Giant Swing Can be used in air30pxQuarter circle forward30px + Any punch30px, Omni-directional30px (mash)
Super Dive Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, Down30px + Any punch30px / Any kick30px to dive early
Super Armor Quarter circle back30px + Any punch30pxAny punch30px

Cyclops[]

MVC2 Cyclops
Move Name Input
Optic Blast Can be used in air30pxQuarter circle forward30px + Any punch30px
Rising Uppercut Dragon punch; forward down down-forward30px + Any punch30px, Mashable30pxAny punch30px
Cyclone Kick Quarter circle back30px + Any kick30px
Optic Sweep Forward to down30px + Any punch30px
Raising Neck Breaker Drop Hold back30pxForward30px + Any kick30px
Rapid Punch Hold back30pxForward30px + Any punch30px, Mashable30pxAny punch30px
Beam Throw Half circle back30px + Any punch30px close, Omni-directional30px (angle)
Mega Optic Blast Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Super Optic Blast Quarter circle forward30px + Any kick30pxAny kick30px, Omni-directional30px to direct

Dan[]

MVC2 Dan
Move Name Input
Gadou-Ken Quarter circle forward30px + Any punch30px
Koryu-Ken Dragon punch; forward down down-forward30px + Any punch30px
Kankuu-Kyaku Can be used in air30pxQuarter circle back30px + Any kick30px
Premium Signature Quarter circle forward30px + Any kick30px
Shinku Gadou-Ken Quarter circle forward30px + Any punch30pxAny punch30px
Koryu-Rekka Quarter circle forward30px + Any kick30pxAny kick30px
Hissho-Buraiken Quarter circle back30px + Any kick30pxAny kick30px
Chouhatsu-Densetsu Quarter circle forward30pxQuarter circle forward30px+Taunt
Otoko Michi (Level 3) Heavy punch30pxLight kick30pxBack30pxLight punch30pxLight punch30px

Dhalsim[]

MVC2 Dhalsim
Move Name Input
Yoga Fire Can be used in air30pxQuarter circle forward30px + Any punch30px
Yoga Flame Half circle back30px + Any punch30px
Yoga Blast Half circle back30px + Any kick30px
Yoga Smash Half circle back30px+ Heavy punch30px close
Yoga Teleport Can be used in air30pxReverse dragon punch; back down down-back30px or Dragon punch; forward down down-forward30px + Any kick30pxAny kick30px or Any punch30pxAny punch30px
Yoga Floating Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Yoga Inferno Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, Down30px or Up30px to control flame
Yoga Strike Quarter circle forward30px + Any kick30pxAny kick30px

Doctor Doom[]

MVC2 Doctor Doom
Move Name Input
Plasma Beam Can be used in air30pxQuarter circle forward30px + Any punch30px
Photon Shot Can be used in air30pxHalf circle back30px + Any punch30px
Molecular Shield Half circle back30px + Any kick30px
Flight Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Photon Array Can be used in air30pxHalf circle back30px + Any punch30pxAny punch30px
Sphere Flame Quarter circle forward30px + Any kick30pxAny kick30px
Electric Cage Quarter circle forward30px + Any punch30pxAny punch30px

Felicia[]

MVC2 Felicia
Move Name Input
Rolling Buckler Quarter circle forward30px + Any punch30px, then Any kick30px / Light punch30px / Heavy punch30px
Cat Spike Dragon punch; forward down down-forward30px + Any punch30px
Delta Kick Can be used in air30pxDragon punch; forward down down-forward30px + Any kick30px
Sand Splash Quarter circle forward30px + Any kick30px
Hell Cat Half circle back30px + Any kick30px close
Dancing Flash Quarter circle forward30px + Any punch30pxAny punch30px
Super Sand Splash Quarter circle forward30px + Any kick30pxAny kick30px
Please Help Me! Quarter circle back30px + Any kick30pxAny kick30px

Gambit[]

MVC2 Gambit
Move Name Input
Kinetic Card Can be used in air30pxQuarter circle forward30px + Any punch30px
Trick Card Quarter circle back30px + Any punch30px
Cajun Slash Dragon punch; forward down down-forward30px + Any punch30px, Light kick30px + Heavy punch30px
Cajun Strike Hold down30pxUp30px + Any kick30px
Cajun Escape Hold down30pxUp30px + Any punch30px, Any punch30px for followup
Royal Flush Quarter circle forward30px + Any punch30pxAny punch30px
Cajun Explosion Quarter circle back30px/Quarter circle forward30px + Any kick30pxAny kick30px

Guile[]

MVC2 Guile
Move Name Input
Sonic Boom Hold back30pxForward30px + Any punch30px
Flash Kick Can be used in air30pxHold down30pxUp30px + Any kick30px
Sonic Hurricane Quarter circle forward30px + Any punch30pxAny punch30px
Flash Explosion Quarter circle back30px + Any kick30pxAny kick30px
Crossfire Assault Can only be used in air30pxQuarter circle forward30px + Any kick30pxAny kick30px

Hayato[]

MVC2 Hayato
Move Name Input
Shiden Quarter circle forward30px + Any punch30px
Guren Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Byakkohou Back30pxForward30px + Any punch30pxAny punch30px close
Plasma Combo LP1 Back30px + Light punch30px + Light punch30px + Light punch30px + Light punch30px
Plasma Combo LP2 Back30px + Light punch30px + Light punch30px + Light punch30px + Heavy kick30px + Light punch30px + Light punch30px
Plasma Combo LP3 Back30px + Light punch30px + Light punch30px + Heavy punch30px + Heavy kick30px + Light punch30px + Light punch30px
Plasma Combo HP1 Back30px + Heavy punch30px + Light punch30px + Heavy punch30px + Heavy punch30px + Heavy punch30px
Plasma Combo HP2 Back30px + Heavy punch30px + Light punch30px + Heavy punch30px + Heavy kick30px + Heavy punch30px
Rasetsuzan Quarter circle forward30px + Any punch30pxAny punch30px
Engetsu Quarter circle forward30px + Any kick30pxAny kick30px
Plasma Field Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px
Black Hayato ( 3 Hyper Bars) Light punch30pxHeavy punch30pxBack30pxLight kick30pxHeavy kick30px

Hulk[]

MVC2 Hulk
Move Name Input
Gamma Slam Quarter circle forward30px + Any punch30px
Gamma Charge Hold down30pxUp30px or Hold back30pxForward30px + Any kick30px, any direction +Any kick30px to redirect
Gamma Tornado Half circle back30px + Any punch30px close
Gamma Wave Quarter circle forward30px + Any punch30pxAny punch30px
Gamma Quake Quarter circle forward30px + Any kick30pxAny kick30px
Gamma Crush Quarter circle back30px + Any punch30pxAny punch30px, Back30px or Forward30px to control landing

Iceman[]

MVC2 Iceman
Move Name Input
Ice Beam Can be used in air30pxQuarter circle forward30px + Any punch30px
Avalanche Can be used in air30pxQuarter circle forward30px + Any kick30px
Ice Fist Quarter circle back30px + Any punch30px
Arctic Attack Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px

Iron Man[]

MVC2 Iron Man
Move Name Input
Uni-Beam Can be used in air30pxQuarter circle forward30px + Any punch30px
Repulsor Blast Half circle back30px + Any punch30px
Smart Bombs Can be used in air30pxLight kick30px + Heavy punch30px (+Back30px or Forward30px for ranged bombs)
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Proton Cannon Quarter circle forward30px + Any punch30pxAny punch30px

Jill[]

MVC2 Jill
Move Name Input
Charging S.T.A.R.S. Can be used in air30pxQuarter circle forward30px + Any punch30px, chargeable with Heavy punch30px variant
Grenade Launcher Dragon punch; forward down down-forward30px + Any punch30px, hold to delay explosion
Return Fire Half circle back30px + Any punch30px, Mashable30pxAny punch30px
Zombie Escape Quarter circle back30px + Any kick30px
Cerberus Escape Quarter circle forward30px + Light kick30px
Crow Escape Quarter circle forward30px + Heavy kick30px
Hyper Charging S.T.A.R.S. Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Rocket Launcher Quarter circle forward30px + Any kick30pxAny kick30px
Tyrant Escape Quarter circle back30px + Any kick30pxAny kick30px, then Quarter circle forward30px + Any kick30px

Jin[]

MVC2 Jin
Move Name Input
Saotome Typhoon Hold back30pxForward30px + Any punch30px
Saotome Dynamite Hold down30pxUp30px + Any punch30px
Saotome Crush Half circle back30px + Any kick30px
Saotome Cyclone Quarter circle forward30px + Any kick30pxAny kick30px
Blodia Punch Quarter circle forward30px + Any punch30pxAny punch30px
Blodia Vulcan Quarter circle back30px + Any punch30pxAny punch30px
Saotome Shine Must be sole survivor and 30% health left

Juggernaut[]

MVC2 Juggernaut
Move Name Input
Earthquake Punch Forward to down30px + Any punch30px
Juggernaut Punch Half circle forward30px + Any punch30px
Body Slam Can be used in air30pxHalf circle forward30px + Any kick30px
Cytorak Power-Up Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px
Head Crush Quarter circle forward30px + Any punch30pxAny punch30px

Ken[]

MVC2 Ken
Move Name Input
Hadoken Can be used in air30pxQuarter circle forward30px + Any punch30px
Shoryuken Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Tatsumaki Senpukyaku Can be used in air30pxQuarter circle back30px + Any kick30px
Forward Roll Quarter circle back30px + Any punch30px
Shoryu Reppa Quarter circle forward30px + Any punch30pxAny punch30px
Shippu Jinraikyaku Quarter circle back30px + Any kick30pxAny kick30px
Shinryuken Quarter circle forward30px + Any kick30pxAny kick30px

M. Bison[]

MVC2 Vega
Move Name Input
Psycho Shot Half circle forward30px + Any punch30px
Psycho Field Half circle back30px + Any punch30px
Scissors Kick Can be used in air30pxHalf circle forward30px+ Any kick30px
Head Stomp Can be used in air30pxHold down30pxUp30px + Any kick30px, then Any punch30px
Skull Diver Can be used in air30pxHold down30pxUp30px + Any punch30px, then Any punch30px
Warp Can be used in air30pxDragon punch; forward down down-forward30px + Light punch30px / Heavy punch30px / Light kick30px / Heavy kick30px
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Psycho Crusher Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Knee Press Nightmare Quarter circle forward30px + Any kick30pxAny kick30px
Psycho Explosion Half circle back30px + Any punch30pxAny punch30px

Magneto[]

MVC2 Magneto
Move Name Input
E-M Disruptor Can be used in air30pxHalf circle forward30px + Any punch30px
Hyper Gravitation Can be used in air30pxHalf circle back30px + Any kick30px
Magnetic Forcefield Half circle forward30px + Any kick30px
Magnetic Blast Can only be used in air30pxUp to forward30px + Any punch30px
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Magnetic Shockwave Quarter circle forward30px + Any punch30pxAny punch30px
Magnetic Tempest Can be used in air30pxQuarter circle forward30px + Any kick30pxAny kick30px

Marrow[]

MVC2 Marrow
Move Name Input
Bone-Rang Can be used in air30pxQuarter circle forward30px + Any punch30px
Towering Spine Dragon punch; forward down down-forward30px + Any punch30px
Ricochet Slash Quarter circle back30px + Any kick30px
Ride & Slash Can be used in air30pxHalf circle back30px + Any punch30px
Stinger Bones Quarter circle forward30px + Any punch30pxAny punch30px
Bone Burst Can be used in air30pxQuarter circle back30px + Any punch30pxAny punch30px

Mega Man[]

MVC2 Megaman
Move Name Input
Mega Buster Can be used in air30pxHeavy punch30px, hold Heavy punch30px and release
Mega Upper Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Item Use Quarter circle forward30px + Any punch30px
Item Change - Megaball Quarter circle forward30px + Any kick30px
Item Change - Tornado Hold Dragon punch; forward down down-forward30px + Any kick30px
Item Change - Leaf Shield Quarter circle back30px + Any kick30px
Hyper Megaman Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Rush Drill Quarter circle forward30px + Any kick30pxAny kick30px, then Any punch30px / Any kick30px for Speed Boost
Beat Plane Quarter circle back30px + Any kick30pxAny kick30px, then Any punch30px / Any kick30px to fire weapons

Morrigan[]

MVC2 Morrigan
Move Name Input
Soul Fist Can be used in air30pxQuarter circle forward30px + Any punch30px
Shadow Blade Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Vector Drain Half circle back30px + Any punch30px close
Shell Kick Can only be used in air30pxQuarter circle back30px + Any kick30px
Soul Eraser Quarter circle forward30px + Any punch30pxAny punch30px
Darkness Illusion Can be used in air30pxQuarter circle forward30px + Any kick30pxAny kick30px
Silhouette Blade Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px

Omega Red[]

MVC2 Omega Red
Move Name Input
Carbonadium Coil Can be used in air30px Quarter circle forward30px + Any punch30px / Any punch30pxAny punch30px
> Cancel Any punch30px before Any punch30px Carbonadium Coil lands
> Death Factor Mashable30px Any punch30px during Any punch30px Carbonadium Coil
> Energy Factor Mashable30px Any kick30px during Any punch30px Carbonadium Coil
> Coil Throw Omni-directional30px + Any punch30px / Any kick30px during Any punch30px Carbonadium Coil
Omega Strike Quarter circle forward30px + Any kick30px / Any kick30pxAny kick30px
> Return Back30px + Any kick30px
> Cancel Down30px + Any kick30px
Omega Destroyer Quarter circle back30px + Any punch30pxAny punch30px
Carbonadium Smash Can only be used in air30pxQuarter circle back30px + Any punch30pxAny punch30px

Psylocke[]

MVC2 Psylocke
Move Name Input
Psy-Blast Can be used in air30pxQuarter circle forward30px + Any punch30px
Psy-Blade Quarter circle forward30px + Any kick30px
Ninjutsu Half circle back30px + Any punch30px / Any kick30px
> Psy-Thrust (mini) during Ninjutsu Omni-directional30px + Any punch30px
Psy-Thrust Can be used in air30pxQuarter circle back30px + Any punch30px, Omni-directional30px + Any punch30px to redirect
Kocho-Gakure Quarter circle forward30px + Any kick30pxAny kick30px
Psy-Maelstrom Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px

Rogue[]

MVC2 Rogue
Move Name Input
Repeating Punch Can be used in air30pxQuarter circle forward30px + Any punch30px
Raising Repeating Punch Dragon punch; forward down down-forward30px + Any punch30px
Power Dive Punch Dragon punch; forward down down-forward30px + Any kick30px, +Any kick30px to dive
Power Drain Can be used in air30pxQuarter circle back30px + Any kick30px
Goodnight Sugar Quarter circle forward30px + Any punch30pxAny punch30px
Hyper Repeating Punch Assist 1 + Assist 2

Roll[]

MVC2 Roll
Move Name Input
Roll Buster Can be used in air30pxQuarter circle forward30px + Any punch30px
Flower Bomb Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Item Use Quarter circle back30px + Any punch30px
Item Change - Megaball Quarter circle forward30px + Any kick30px
Item Change - Tornado Hold Dragon punch; forward down down-forward30px + Any kick30px
Item Change - Leaf Shield Quarter circle back30px + Any kick30px
Hyper Roll Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Rush Drill Quarter circle forward30px + Any kick30pxAny kick30px, then Any punch30px / Any kick30px for Speed Boost
Beat Plane Quarter circle back30px + Any kick30pxAny kick30px, then Any punch30px / Any kick30px to fire weapons

Ruby Heart[]

MVC2 Ruby Heart
Move Name Input
Schwarzaile Can be used in air30pxQuarter circle forward30px + Any punch30px, then Omni-directional30px + Any punch30px to redirect x2
Fantome Quarter circle back30px + Any kick30px
Sublimation Quarter circle forward30px + Any kick30px
Rafale Cannon Half circle back30px + Any punch30px
Flammeile Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, then Omni-directional30px + Any punch30px to redirect x4
Pare-tonn're Quarter circle forward30px + Any kick30pxAny kick30px
Mille Fantomes Quarter circle back30px + Any kick30pxAny kick30px
Tour De Magie Heavy kick30pxLight punch30pxDown30pxLight kick30pxHeavy punch30px, then Light punch30px / Light kick30px to throw swords

Ryu[]

MVC2 Ryu
Move Name Input
Hadoken Can be used in air30pxQuarter circle forward30px + Any punch30px
Shoryuken Dragon punch; forward down down-forward30px + Any punch30px
Tatsumaki Senpukyaku Can be used in air30pxQuarter circle back30px + Any kick30px
Shinku Hadoken Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Shinku Tatsumaki Senpukyaku Quarter circle back30px + Any kick30pxAny kick30px
Shin Shoryuken (Level 3) Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px

Sabretooth[]

MVC2 Sabretooth
Move Name Input
Berserker Claw Quarter circle forward30px + Any punch30px
Wild Fang Half circle back30px + Any punch30px
Armed Birdie Half circle back30px + Any kick30px
Berserker Claw X Quarter circle forward30px + Any punch30pxAny punch30px
Weapon X Dash Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px
Heavy Armed Birdie Half circle back30px + Any kick30pxAny kick30px

Sakura[]

MVC2 Sakura
Move Name Input
Hadoken Can be used in air30pxQuarter circle back30px + Any punch30px
Shouo'uken Can be used in air30pxQuarter circle forward30px + Any punch30px
Shunpukyaku Can be used in air30pxQuarter circle back30px + Any kick30px
Shinku Hadoken Quarter circle back30px + Any punch30pxAny punch30px
Midare Zakura Quarter circle forward30px + Any punch30pxAny punch30px
Haru Ichiban Quarter circle back30px + Any kick30pxAny kick30px
Dark Sakura (Level 3) Reverse dragon punch; back down down-back30px + Light kick30px

Dark Sakura[]

Move Name Input
Hadoken Can be used in air30pxQuarter circle forward30px + Any punch30px
Shouo'uken Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Shunpukyaku Can be used in air30pxQuarter circle back30px + Any kick30px
Ashura Senku Reverse dragon punch; back down down-back30px or Dragon punch; forward down down-forward30px + Any kick30pxAny kick30px or Any punch30pxAny punch30px
Shinku Hadoken Quarter circle forward30px + Any punch30pxAny punch30px
Midare Zakura Quarter circle forward30px + Any kick30pxAny kick30px
Haru Ichiban Quarter circle back30px + Any kick30pxAny kick30px
Shun Goku Satsu (Level 3) Light punch30pxLight punch30pxForward30pxLight kick30pxHeavy punch30px
Normal Sakura (Level 3) Reverse dragon punch; back down down-back30px + Light kick30px

Sentinel[]

MVC2 Sentinel
Move Name Input
Rocket Punch Can be used in air30px Quarter circle forward30px or Dragon punch; forward down down-forward30px + Any punch30px
> Retract Back30px + Any punch30px
Sentinel Force Quarter circle forward30px + Any kick30px, hold Heavy kick30px variant to delay bomb release
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Plasma Storm Quarter circle forward30px + Any punch30pxAny punch30px
Hard Drive Can only be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
Hyper Sentinel Force Quarter circle forward30px + Any kick30pxAny kick30px

Servbot[]

MVC2 Servbot
Move Name Input
Servbot Fire Can be used in air30pxQuarter circle forward30px + Any punch30px (hold to charge)
Servbot Machine Quarter circle forward30px + Any kick30px
Supporting Attack Quarter circle back30px + Any punch30px / Any kick30px
Paper Airplane Quarter circle forward30px+Taunt, hold to keep flying, Down30px or Up30px to control
Lunch Rush Quarter circle forward30px + Any punch30pxAny punch30px
King Servbot Quarter circle forward30px + Any kick30pxAny kick30px, then Any punch30px / Any kick30px for Hammer Smash

Shuma-Gorath[]

MVC2 Shuma-Gorath
Move Name Input
Mystic Stare Hold back30pxForward30px + Any punch30px
Mystic Smash Can be used in air30pxHold back30pxForward30px + Any kick30px
Devitalization Half circle back30px + Any kick30px
Hyper Mystic Smash Quarter circle forward30px + Any kick30pxAny kick30px
Chaos Dimension (Level 3) Quarter circle forward30px + Any punch30pxAny punch30px + Heavy punch30px / Heavy kick30px

Silver Samurai[]

MVC2 Silver Samurai
Move Name Input
Shuriken Can be used in air30pxQuarter circle forward30px + Any punch30px, Down30px or Up30px to control
Hyakuretsutoh Mashable30pxLight punch30px, Forward30pxForward30px to dash
Hyakuretsutoh (quick) Dragon punch; forward down down-forward30px + Mashable30pxAny punch30px, Forward30pxForward30px to dash
Toki-Rai Quarter circle back30px + Any punch30px
Toki-Hyo Quarter circle back30px + Light kick30px
Toki-En Quarter circle back30px + Heavy kick30px
Cho-Shuriken Quarter circle forward30px + Any punch30pxAny punch30px, Down30px or Up30px to control, Can be used in air30px during Toki-Rai
Raimeiken Quarter circle forward30px + Any kick30pxAny kick30px
Hyougajin Quarter circle forward30px + Any kick30pxAny kick30px during Toki-Hyo
Gurenjin Quarter circle forward30px + Any kick30pxAny kick30px during Toki-En
Hyper Hyakuretsu Assist 1 + Assist 2

SonSon[]

MVC2 Sonson
Move Name Input
Fuusetsu Zan Can be used in air30pxMashable30pxAny punch30px
Shienbu Can be used in air30pxQuarter circle forward30px + Any punch30px
Seiten Rengeki Can be used in air30pxDragon punch; forward down down-forward30px + Any punch30px
Kinginnokoro Half circle back30px + Any punch30px close
Hofuku Zenshin Half circle forward30px+ Any kick30px
Wall Walk Quarter circle back30px + Any kick30px, then Any kick30px to kick off, Any punch30px to cancel
Tenchi Tsukan Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px
POW Quarter circle forward30px + Any kick30pxAny kick30px
Enou Quarter circle back30px + Any punch30pxAny punch30px, hold Any kick30px, Down30px or Up30px to control/ Light punch30px / Heavy punch30px

Spider-Man[]

MVC2 Spider-Man
Move Name Input
Web Ball Can be used in air30pxQuarter circle forward30px + Any punch30px
Spider Sting Dragon punch; forward down down-forward30px + Any punch30px, +Any punch30px to knock down
Web Swing Can be used in air30pxQuarter circle back30px + Any kick30px
Web Throw Half circle back30px + Any punch30px
Maximum Spider Can be used in air30pxQuarter circle forward30px + Any punch30pxAny punch30px, Omni-directional30px to direct
Crawler Assault Quarter circle forward30px + Any kick30pxAny kick30px
Ultimate Web Throw Quarter circle back30px + Any punch30pxAny punch30px

Spiral[]

MVC2 Spiral
Move Name Input
Dancing Sword Half circle back30px + Any punch30px
> Sword Throw during Dancing Sword Can be used in air30pxLight punch30px
> Flying Sword A during Dancing Sword Quarter circle forward30px + Light punch30px / Heavy punch30px
> Flying Sword B during Dancing Sword Quarter circle forward30px + Light kick30px / Heavy kick30px
Six Hand Grapple Dragon punch; forward down down-forward30px + Any punch30px
Teleport Can be used in air30pxQuarter circle back30px + Light kick30px, then Light kick30px / Heavy kick30px / Light punch30px / Heavy punch30px to control landing
Dance-nosedive Can only be used in air30pxQuarter circle back30px + Heavy kick30px
Stampede Sword Quarter circle forward30px + Any punch30pxAny punch30px
Power Dance Quarter circle forward30px + Any kick30pxAny kick30px
Speed Dance Quarter circle back30px + Any kick30pxAny kick30px
Metamorphosis (Level 3) Quarter circle back30px + Any punch30pxAny punch30px + Any punch30px
Hyper Metamorphosis Assist 1 + Assist 2

Storm[]

MVC2 Storm
Move Name Input
Whirlwind Can be used in air30pxQuarter circle forward30px + Any kick30px
Double Typhoon Can be used in air30pxHalf circle back30px + Any kick30px
Lightning Attack Can be used in air30px Any direction+Light kick30px + Heavy punch30px, repeat to redirect x3
Lightning Sphere Quarter circle back30px + Any punch30px
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Hail Storm Quarter circle back30px + Any punch30pxAny punch30px
Lightning Storm Can be used in air30pxHalf circle forward30px + Any punch30pxAny punch30px

Strider Hiryu[]

MVC2 Strider Hiryu
Move Name Input
Ame no murakumo Quarter circle forward30px + Any punch30px
Excalibur Can only be used in air30pxQuarter circle forward30px + Any punch30px / Any kick30px
Gram Dragon punch; forward down down-forward30px + Any punch30px / Any kick30px
Vajra Quarter circle back30px + Any kick30px
Wall Attachment Quarter circle back30px + Any punch30px, then Any punch30px / Any kick30px / Up30px + Any kick30px / Back30px + Forward30px
Formation A (Tiger/Eagle) Quarter circle forward30px + Light kick30px / Heavy kick30px
Formation B Hold back30pxForward30px + Any punch30px, repeat to fire
Formation C Hold back30pxForward30px + Any kick30px
Warp Reverse dragon punch; back down down-back30px + Any punch30px / Any kick30px
Ouroboros Quarter circle forward30px + Any punch30pxAny punch30px, then Any punch30px / Any kick30px for additional attacks
Ragnarok Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px
Legion Quarter circle forward30px + Any kick30pxAny kick30px

Thanos[]

MVC2 Thanos
Move Name Input
Titan Crush Can be used in air30pxQuarter circle forward30px + Any punch30px
Black Sphere Quarter circle forward30px + Any kick30px
Gauntlet Power Quarter circle forward30px + Any punch30pxAny punch30px
Gauntlet Reality Quarter circle back30px+ Any punch30pxAny punch30px
Gauntlet Space Quarter circle forward30px + Any kick30pxAny kick30px
Gauntlet Soul Quarter circle back30px + Any kick30pxAny kick30px

Tron[]

MVC2 T
Move Name Input
Beacon Bomb Quarter circle forward30px + Any punch30px
Servbot Launcher Dragon punch; forward down down-forward30px + Any punch30px
Bonne Strike Can be used in air30pxQuarter circle forward30px + Any kick30px
Servbot Takeout Quarter circle forward30px + Any punch30pxAny punch30px
Servbot Surprise Quarter circle back30px + Any punch30pxAny punch30px

Venom[]

MVC2 Venom
Move Name Input
Venom Fang Can be used in air30pxQuarter circle forward30px + Any punch30px
Venom Rush Quarter circle forward30px + Any kick30px
Web Throw Half circle back30px + Any punch30px
Venom Web Quarter circle forward30px + Any punch30pxAny punch30px
Venomous Raging Demon Quarter circle forward30px + Any kick30pxAny kick30px

War Machine[]

MVC2 War Machine
Move Name Input
Shoulder Cannon Can be used in air30pxQuarter circle forward30px + Any punch30px
Low Shoulder Cannon Quarter circle forward30px + Any kick30px
Repulsor Blast Half circle back30px + Any punch30px
Smart Bomb Can be used in air30pxLight kick30px + Heavy punch30px, direct Back30px or Forward30px
Flying Can be used in air30pxQuarter circle back30px + Any kick30pxAny kick30px, repeat to cancel
Proton Cannon Quarter circle forward30px + Any punch30pxAny punch30px
War Destroyer Quarter circle forward30px + Any kick30pxAny kick30px

Wolverine[]

MVC2 Wolverine
Move Name Input
Berserker Barrage Quarter circle forward30px + Any punch30px, Mashable30pxAny punch30px
Tornado Claw Dragon punch; forward down down-forward30px + Any punch30px, Mashable30pxAny punch30px
Berserker Slash Quarter circle back30px + Any punch30px
Drill Claw Can be used in air30pxLight kick30px + Heavy punch30px can be directed
Berserker Barrage X Quarter circle forward30px + Any punch30pxAny punch30px
Fatal Claw Can be used in air30pxDragon punch; forward down down-forward30px + Any kick30pxAny kick30px
Berserker Charge Quarter circle forward30px + Any kick30pxAny kick30px
Weapon X Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px

Wolverine (Boneclaws)[]

MVC2 Wolverine Bone
Move Name Input
Berserker Barrage Quarter circle forward30px + Any punch30px, Mashable30pxAny punch30px
Tornado Claw Dragon punch; forward down down-forward30px + Any punch30px, Mashable30pxAny punch30px
Drill Claw Can be used in air30pxLight kick30px + Heavy punch30px can be directed
Berserker Barrage X Quarter circle forward30px + Any punch30pxAny punch30px
Weapon X Dragon punch; forward down down-forward30px + Any punch30pxAny punch30px

Zangief[]

MVC2 Zangief
Move Name Input
Spinning Piledriver Can be used in air30pxForward to 36030px + Any punch30px close
Double Lariat/Quick Double Lariat Can be used in air30pxBack30px / Forward30px + Any punch30pxAny punch30px / Any kick30pxAny kick30px,
Flying Powerbomb Half circle forward30px + Any kick30px
Atomic Suplex close Half circle forward30px + Any kick30px
Glowing Fist Dragon punch; forward down down-forward30px + Any punch30px
Aerial Russian Slam Dragon punch; forward down down-forward30px + Any kick30px
Final Atomic Buster Forward to 36030px + Any punch30pxAny punch30px
Ultra Final Atomic Buster (Level 3) Forward to 36030px + Any kick30pxAny kick30px
Super Lariat Assist 1 + Assist 2
Iron Body Reverse dragon punch; back down down-back30px + Light kick30px

Mech Zangief[]

Move Name Input
Spinning Piledriver Can be used in air30pxForward to 36030px + Any punch30px close
Double Lariat/Quick Double Lariat Can be used in air30pxBack30px / Forward30px + Any punch30pxAny punch30px / Any kick30pxAny kick30px,
Flying Powerbomb Half circle forward30px + Any kick30px
Atomic Suplex close Half circle forward30px + Any kick30px
Glowing Fist Dragon punch; forward down down-forward30px + Any punch30px
Aerial Russian Slam Dragon punch; forward down down-forward30px + Any kick30px
Vodka Fire Quarter circle forward30px + Any punch30px
Final Atomic Buster Forward to 36030px + Any punch30pxAny punch30px
Siberian Blizzard Forward to 36030px + Any kick30pxAny kick30px
Super Lariat Assist 1 + Assist 2
Normal Zangief Reverse dragon punch; back down down-back30px + Light kick30px
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