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This article is a list of all the Capcom characters move lists in Marvel vs. Capcom: Infinite. This page is based on the English controls of the home console version, and includes every characters' Command Normals, Special Attacks and Hyper Combos.

Italics denotes the moves and air mobility which has the main Unique Traits.

ArthurEdit

MVCI Arthur
Unique Traits Notes
Special/Hyper Jump Cancel Arthur can jump cancel some of his projectile-based special moves while in the air and chain multiple attacks together. While the applications in combos are certainly there, this gives him access to some very devastating projectile lock down. As for Goddess' Bracelet can be jump cancel from ground to air during the continuous projectile moves.
Chain Combo Strings Notes
Ground L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > L kick/Arcade-Stick-Down+L kick > Right+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Arcade-Stick-Down or Right+H punch
Air L punch > L punch (TC only) > L kick > L kick (TC only) > Right+L kick >
H punch > Right+H kick > H kick
Special Moves Input
Dagger Toss Arcade Modifier (Air)Arcade Stick QCF+L punch/Tap L punch3x
> Double Jump Cancel Press Jump (during Aerial Dagger Toss)
Lance Toss Arcade Modifier (Air)Arcade Stick QCF+H punch/Tap H punch2x
> Double Jump Cancel Press Jump (during Aerial Lance Toss)
Heavenly Slash Arcade-Stick-DownArcade-Stick-Down+L punch
Hellbound Slash Arcade-Stick-DownArcade-Stick-Down+H punch
Shield Deflect Arcade-Stick-DownArcade-Stick-Down+Kick
Scatter Crossbow Arcade Modifier (Air)Arcade Stick QCB+L punch
> Double Jump Cancel Press Jump (during Aerial Scatter Crossbow)
Fire Bottle Toss Arcade Modifier (Air)Arcade Stick QCB+H punch
> Double Jump Cancel Press Jump (during Aerial Fire Bottle Toss)
Scythe Toss Arcade Modifier (Air)Arcade Stick QCB+L kick
> Double Jump Cancel Press Jump (during Aerial Scythe Toss)
Ax Toss Arcade Modifier (Air)Arcade Stick QCB+H kick
> Double Jump Cancel Press Jump (during Aerial Ax Toss)
Hyper Combos Input
Goddess' Bracelet Arcade Stick QCF+Punch x2
> Jump Cancel Press Jump (during Goddess' Bracelet)
>> Double Jump Cancel Press Jump again (during Goddess' Bracelet Jump Cancel)
Golden Armor Arcade-Stick-DownArcade-Stick-Down+Kick x2
For the Princess! (Level 3) Arcade Stick QCB+Punch x2
Command Normals Input
Lance Charge Right+L kick
Cross Sword Right+H punch
Lance Impale Arcade Modifier AirRight+L kick
Lance Thrust Arcade Modifier AirRight+H kick

ChrisEdit

MVCI Chris
Unique Traits Notes
Prone Position Chris can enter this stance to avoid any sorts of non-floor hit-based attacks, and can both shoot pistol and exit stance charge attack.
Chain Combo Strings Notes
Ground A L punch x∞ > Arcade-Stick-Down+L punch > Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Arcade Stick DR+H kick > Arcade-Stick-Down+H punch
Ground B L punch X∞ > Arcade-Stick-Down+L punch > Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch > Right+H punch
Air L punch > L punch (TC only) > Arcade-Stick-Down+L punch > L kick > L kick (TC only) > H punch > H kick
Special Moves Input
Gun Fire Arcade Modifier (Air)Arcade Stick QCF+Punch
Reload Arcade Modifier (Air)Arcade Stick QCF+L kick
Magnum Shot Arcade Modifier (Air)Arcade Stick QCF+H kick (Reload before the shot, if out of ammo)
Prone Position Arcade-Stick-DownArcade-Stick-Down+Punch (Varied follow-up)
> Prone Movement Left or Right/Hold Left or Hold Right (during Prone Position)
> Get Up Up (during Prone Position)
> Prone Shot L punch or Kick (during Prone Position)
> Shoulder Tackle H punch (during Prone Position)
Grenade Toss Arcade-Stick-DownArcade-Stick-Down+Kick
Combination Punch Arcade Stick QCB+Punch (Varied follow-up)
> Straight Punch L punch (from L punch Combination Punch)
>> Magnum L punch (from Straight Punch)
> Shotgun H punch (from H punch Combination Punch)
Hyper Combos Input
Grenade Launcher Arcade Stick QCF+Punch x2
Sweep Combo Arcade Stick QCF+Kick x2
Satellite Laser (Level 3) Arcade Stick QCB+Kick x2
Command Normals Input
Stun Rod Right+L punch
Flamethrower Right+H punch/Hold H punch
Slide

Arcade Stick DR+H kick

Elbow Drop Arcade Modifier AirArcade-Stick-Down+L punch

Chun-LiEdit

MVCI Chun-Li
Unique Traits Notes
EX Charges Chun-Li has the ability to charge some of her specials which grant additional benefits. Holding down or back for a set time will make Chun-Li glow, letting you know her more powerful EX Spinning Bird Kick or Kikoanken are available.
Chain Combo Strings Notes
Ground L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Arcade-Stick-Down+H punch
Air Arcade-Stick-Down+L kick (TC x3) > L punch > L punch (TC only) > L kick > L kick (TC only) >
Right+L kick > H punch > Right+H punch > Right+H kick > H kick
Special Moves Input
Kikoken Arcade Stick QCF+Punch
Hyakuretsukyaku Arcade Modifier (Air)Arcade Stick QCF+Kick/Hold Kick (Can be followed up)
> Sotengeki H kick (from Ground Hyakuretsukyaku)
> Rechisu H kick (from Aerial Hyakuretsukyaku)
Kikoanken Arcade Stick CBRight+Punch
EX Spinning Bird Kick Arcade Modifier (Air)C down up+Kick
Tenshokyaku Arcade Modifier (Air)Arcade-Stick-DownArcade-Stick-Down+Kick
Spinning Bird Kick Arcade Modifier (Air)Arcade Stick QCB+Kick
> Hajinkyaku H kick (from Spinning Bird Kick)
Hyper Combos Input
Kikosho Arcade Stick QCF+Punch x2
Hoyokusen Arcade Stick QCF+Kick x2
Gekko Senkukyaku Arcade Modifier AirArcade Stick QCF+Kick x2
Shichisei Ranka (Level 3) Arcade Stick QCB+Kick x2
Command Normals Input
Kakukyakuraku Right+H kick
Kakukyakuda Arcade Modifier AirRight+L kick
Yosodokyaku Arcade Modifier AirArcade-Stick-Down+L kick
Yoshirenken Arcade Modifier AirRight+H punch
Kakuyokuda Arcade Modifier AirRight+H kick
Wall Jump Arcade Modifier AirArcade Stick UR (next to wall)

DanteEdit

MVCI Dante
Unique Traits Notes
Bold Cancel Dante has the ability to cancel normals and certain specials (mostly on Volcano) into Bold Cancel which is a type of jump that can create new combo opportunities or keep him safe on block where he is normally not. He also has the ability to cancel specials into a new version of themselves by double tapping the input, often unlocking a very strong special attack.
Chain Combo Strings Notes
Ground A L punch <-> Arcade-Stick-Down or Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Arcade-Stick-Down+H punch > Right+H kick
Ground B L punch <-> Arcade-Stick-Down or Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Right+H punch (LC) > H punch (LC) > Punch or L kick
Ground C L punch <-> Arcade-Stick-Down or Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Right+H punch (LC) > H punch (LC) > H kick (LC) >
H punch/Kick x2 (Kick x2 only on hit)
Air A L punch > L punch (TC only) > L kick > L kick (TC only) > Right+L punch >
Right+L punch (TC only) > L kick > H punch > H kick > Arcade-Stick-Down+H kick
Air B L punch > L punch (TC only) > L kick > L kick (TC only) > Right+L punch >
Right+L punch (TC only) > L kick > H punch > Arcade-Stick-Down+H punch
Special Moves Input
Scatter Shot Arcade Stick QCF+ L punch/Tap L punch (Varied follow-up)
> Run 'N' Gun Left or Right/Hold Left or Hold Right (during Scatter Shot Tap)
> Prop Shredder H punch (from Scatter Shot (Tap))
The Hammer Arcade Modifier AirArcade Stick QCF+L punch
Crystal Arcade Stick QCF+H punch (Can be followed up)
> Revolver H punch (from Crystal)
>> Million Carats H punch (from Revolver)
Sky Dance Arcade Modifier AirArcade Stick QCF+H punch
Multi-Lock Arcade Stick QCF+L kick/Hold and release L kick
> Movements Any directions before releases L kick (during Multi-Lock (Charge))
Air Play Arcade Modifier AirArcade Stick QCF+L kick/Hold L kick
Acid Rain Arcade Stick QCF+H kick
Killer Bee Arcade Modifier AirArcade Stick QCF+H kick
Reverb Shock Arcade-Stick-DownArcade-Stick-Down+L punch (Can be followed up)
> Jam Session L punch (from Reverb Shock)
Volcano Arcade-Stick-DownArcade-Stick-Down+H punch (Can be followed up)
> Beehive H punch (from Volcano)
> Jump Cancel Press Jump (from Volcano (on hit))
> Bold Move Kick x2 (from Volcano (on hit))
> Bold Cancel Any special moves after Kick x2 (from Volcano (on hit, before jump))
Air Trick Arcade Stick QCB+L punch
Jet Stream Arcade Stick QCB+H punch (Varied follow-up)
> Crazy Dance L punch (from Jet Stream)
> Twister H punch (from Jet Stream)
>> Tempest H punch (from Twister)
Bold Move Kick x2
Thunder Bolt (in Devil Trigger only)

Arcade Modifier AirArcade Stick QCB+L kick

Vortex (in Devil Trigger only)

Arcade Modifier AirArcade Stick QCB+H kick

Air Raid (in Devil Trigger only)

Arcade Modifier (Air) Arcade Stick QCB+Kick x2

Hyper Combos Input
Million Dollars Arcade Stick QCF+Punch x2
Devil Trigger Arcade-Stick-DownArcade-Stick-Down+Kick x2
Devil Must Die (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Raise the Flag Right+L punch
Stinger Right+H punch (Varied follow-up)
> Million Stabs H punch/Hold H punch (from Stinger)
>> Air Trick L punch (from Million Stabs (before hit))
>> Million Stabs Quick H punch/Hold H punch (from Million Stabs (before hit))
>> Drive L kick (from Million Stabs (before hit))
>> Volcano H kick (from Million Stabs (before hit))
>>> Beehive H punch (from Volcano)
>>> Jump Cancel Press Jump (from Volcano (on hit))
>>> Bold Move Kick x2 (from Volcano (on hit))
>>> Bold Cancel Any special moves after Kick x2 (from Volcano (on hit, before jump))
Clay Pigeon Right+H kick
Reverse Edge Arcade Modifier AirRight+L punch
Helmet Breaker Arcade Modifier AirArcade-Stick-Down+H punch
Rain Storm Arcade Modifier AirArcade-Stick-Down+H kick

FirebrandEdit

MVCI Firebrand
Unique Traits Notes
Chaos Tide Much like Strider Hiryu was back in Ultimate Marvel vs. Capcom 3 before him in this game, Firebrand is the only one in the game who has two level 3 hypers, one is an attack based and another is a boost-up-like type. Chaos Tide summons another Firebrand that will do your bidding depending on the button pressed. Utilizing a second Firebrand, Firebrand can create unique lock down sequences and self made mix-ups.
Chain Combo Strings Notes
Ground L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right or Arcade Stick DR+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Arcade-Stick-Down+H punch
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > H kick > Arcade-Stick-Down+H kick
Special Moves Input
Hell Spitfire Arcade Modifier (Air)Arcade Stick QCF+Punch or Kick
Demon Missile Arcade Modifier (Air)Arcade Stick S+Punch or Kick
Tornado Arcade-Stick-DownArcade-Stick-Down+Punch
Wall Cling Arcade Modifier AirLeftLeft (Near corner; Varied follow-up)
> Hell Spitfire Punch or L kick (from Wall Cling)
> Wall Cling Drop H kick (from Wall Cling)
Hell's Elevator Arcade Stick QCB+Punch or Kick
Hell Dive Arcade Modifier AirArcade Stick QCB+Punch or Kick
Hyper Combos Input
Dark Fire Arcade Modifier (Air)Arcade Stick QCF+Punch x2
Luminous Body Arcade Modifier (Air)Arcade-Stick-DownArcade-Stick-Down+Punch x2
Chaos Tide (Level 3) Arcade-Stick-DownArcade-Stick-Down+Kick x2
Red Blaze (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Demonic Knife Right+L punch
Twin Fang Arcade Stick DR+L punch
Devil's Claw Arcade Modifier AirArcade-Stick-Down+H kick

Frank WestEdit

MVCI Frank West
Unique Traits Notes
Level Up Frank can gain access to higher strength attacks after taking a snap shot of the enemy. You gain higher levels based on the number of hits in the combo prior to taking the picture. Getting well over 50 hits will give Frank access to the ever powerful chain saw attacks and new specials.
Chain Combo Strings Notes
Ground L punch > Arcade-Stick-Down+L punch > Right+L punch > Arcade Stick DR+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Arcade-Stick-Down or Right+H punch
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > H kick > Arcade-Stick-Down+H kick
Special Moves Input
Tools of Survival Arcade Modifier (Air)Arcade Stick QCF+Punch
Hammer Throw Arcade Stick QCF+Punch
Outside the Box Arcade Stick S+Punch
Roundhouse Kick (in Post-Skill Lv. 1 only) Arcade Stick S+Kick
Bottoms Up Arcade-Stick-DownArcade-Stick-Down+L punch
Shot Time Arcade-Stick-DownArcade-Stick-Down+H punch
Snapshot Arcade Modifier (Air)Arcade Stick QCB+Punch
Giant Swing Arcade Stick QCB+Kick
Barrel Role (in Post-Skill Lv. 1 only) Kick x2
Hyper Combos Input
Case West Arcade Stick QCF+Punch x2
Blue Light Special Arcade Stick QCF+Kick x2
Funny Face Crusher (in post-Skill Lv. 3 only) Arcade Stick QCB+Punch x2
Say CHEESE! (Level 3) Arcade Stick QCB+Kick x2 (goes to Skill Lv. 5)
Command Normals Input
This Looks Useful Right+L punch
Crude Sweep Arcade Stick DR+L punch
Object Throw Right+H punch
Knee Drop Arcade Modifier AirArcade-Stick-Down+H kick

HaggarEdit

MVCI Haggar
Unique Traits Notes
Cleanin' Up The City This trash projectile is a good way for Haggar to zone his opponents and make them respect his ranged game. There is a small chance that after the trash goes away that it leaves behind a small gem that can either restore health or grant stone meter. What's more, on the ground Haggar can hold this projectile and if it's broken while holding it he gains some invincibility.
Chain Combo Strings Notes
Ground L punch > Right+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H kick/Arcade-Stick-Down+H kick (Arcade-Stick-Down+H kick > Arcade-Stick-Down+H punch only via Right+H punch) > Right+H punch >
Arcade-Stick-Down+H punch
Air A L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Arcade-Stick-Down+H punch > H kick
Air B L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Right+H punch
Air C L punch > L punch (TC only) > Arcade-Stick-Down+L kick > H punch > Arcade-Stick-Down+H punch > H kick
Air D L punch > L punch (TC only) > Arcade-Stick-Down+L kick > H punch > Right+H punch
Special Moves Input
Violent Ax Arcade Stick QCF+Punch
Hoodlum Launcher Arcade Stick QCF+Kick
Wild Swing Arcade Modifier AirArcade Stick QCF+Kick
Flying Piledriver Arcade Stick HCB+Punch
Sky-High Back Drop Arcade Modifier AirArcade Stick HCB+Punch
Cleanin' Up The City Arcade Stick QCB+Kick (Varied follow-up)
> Move Left or Right (during Cleanin' Up The City)
> Throw Kick (from Cleanin' Up The City)
> Drop Punch (from Cleanin' Up The City)
Air Cleanin' Up The City Throw Arcade Modifier AirArcade Stick QCB+Kick
Double Lariat Kick x2 (cost 25% Health)
Hyper Combos Input
Rapid Fire Fist Arcade Stick QCF+Punch x2
Giant Haggar Press Arcade Modifier (Air)Arcade Stick QCF+Kick x2
Max Back Breaker (Level 3) Arcade Stick QCB+Punch x2
Command Normals Input
Body Blow Right+L punch
Steel Pipe Arcade Modifier (Air)Right+H punch
Flying Bodyslam Arcade Modifier AirArcade-Stick-Down+L punch
Headbutt Arcade Modifier AirArcade-Stick-Down+H punch

JedahEdit

MVCI Jedah
Unique Traits Notes
Demon Dashes Similar to Morrigan, Jedah's dashes all travel at unique angles (except back Air Dash), even his ground dash will put him in the air giving him access to fast overheads. Holding forward or back during his dashes will allow him to continue traveling in the direction of your choosing.
Chain Combo Strings Notes
Ground A L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right+L punch > Arcade Stick DR+L punch > L kick > Arcade-Stick-Down+L kick >
H punch > Arcade Stick DR+H punch/Arcade-Stick-Down+H kick > Arcade-Stick-Down+H punch
Ground B L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right+L punch > Arcade Stick DR+L punch > L kick > Arcade-Stick-Down+L kick >
H punch > H kick
Air L punch > L punch (TC only) > Right+L punch > L kick > L kick (TC only) > H punch > H kick
Special Moves Input
Spirale Divina Arcade Modifier (Air)Arcade Stick QCF+Punch/Hold Punch
Falce Inizio Arcade Stick QCF+Kick
Dolore Oscuro Arcade Modifier AirArcade Stick QCF+Kick
Sangue Sacrificale Arcade Stick QCB+Punch
Falce Primordiale Arcade Modifier AirArcade Stick QCB+Punch
Turbine dell'Ira Arcade Modifier AirArcade Stick QCB+Kick
Flight Arcade Modifier (Air)Arcade Stick QCB+Kick x2
Hyper Combos Input
Finale Rosso Arcade Stick QCF+Punch x2
Spirale Infernale Arcade Modifier AirArcade Stick QCF+Kick x2
Sigillo del Servo (Level 3) Arcade Stick QCF+Kick x2
Command Normals Input
Dita del Lamento Right+L punch
Falce Mortale Arcade Stick DR+L punch
Dita della Pieta Arcade Stick DR+L kick
Colpo dell'Oscurita Arcade Stick DR+H punch
Dita della Calma Arcade Modifier AirRight+L punch

Monster HunterEdit

MVCI Monster Hunter
Unique Traits Notes
(Demon) Dodge Monster Hunter has access to a roll that can be canceled out of normals on hit, block or even whiff! She can also cancel the recovery frames of her specials into dodge. Ending combos into Demolisher Demon Dance will power her up into Demon mode and make her Dodges even faster with more invincibility.
Chain Combo Strings Notes
Ground A L punch > Arcade-Stick-Down+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick >
Right+H punch or H kick > Arcade-Stick-Down+H punch
Ground B L punch > Arcade-Stick-Down+L punch > Right+L punch
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > H kick > Arcade-Stick-Down+H kick
Special Moves Input
Draw Slash Arcade Stick QCF+Punch (H punch version can be charged)
> 2nd Draw Slash Punch (from Draw Slash)
> Dodge Kick x2 (from Draw Slash)
> Demon Dodge (in Demon Mode only) Kick x2 (from Draw Slash)
Arrow Strike Arcade Stick QCF+L kick/Hold and release L kick
> Dodge Kick x2 (from Arrow Strike)
> Demon Dodge (in Demon Mode only) Kick x2 (from Arrow Strike)
Arc Shot Arcade Stick QCF+H kick/Hold and release H kick
> Dodge Kick x2 (from Arc Shot)
Arc Shot > Demon Dodge (in Demon Mode only) Kick x2 (from Arc Shot)
Demon Flurry Arcade Modifier (Air)Arcade Stick QCB+Punch
> Dodge Kick x2 (from Ground Demon Flurry)
Demon Dance (in Demon Mode only) Arcade Modifier (Air)Arcade Stick QCB+Punch
> Demon Dodge (in Demon Mode only) Kick x2 (from Demon Dance)
Dodge Kick x2
Demon Dodge (in Demon Mode only) Kick x2
Hyper Combos Input
Tartarus Stampede Arcade Stick QCF+Punch x2
Meteor Fall Arcade Stick QCF+Kick x2
Demolisher Demon Dance Arcade Modifier (Air)Arcade Stick QCB+Punch x2 (activates Demon Mode)
Hunter’s Pride (Level 3) Arcade Stick QCB+Kick x2
Command Normals Input
Circle Slash Right+L punch
Overhead Slash Right+L kick
Lunging Strike Right+H kick
Jumping Shot Arcade Modifier AirArcade-Stick-Down+H kick

MorriganEdit

MVCI Morrigan
Unique Traits Notes
Harmonious Spear Morrigan has the ability to throw out these special attacks which act as traps, if the opponent is struck they enter a debuff where all of Morrigans next Soul Fists will grant her more meter.
Chain Combo Strings Notes
Ground A L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right+L punch > L kick > Arcade-Stick-Down+L kick > Right+L kick > H punch > H kick/Arcade-Stick-Down+H kick > Arcade-Stick-Down+H punch
Ground B Arcade Stick DR+H punch > Arcade-Stick-Down+H kick > Arcade-Stick-Down+H punch
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Arcade-Stick-Down+H kick > H kick
Special Moves Input
Soul Fist Arcade Modifier (Air)Arcade Stick QCF+Punch
Harmonious Spear Arcade Modifier (Air)Arcade Stick QCF+Kick/Hold and release Kick
Shadow Blade Arcade Modifier (Air)Arcade-Stick-DownArcade-Stick-Down+Punch
Vector Drain Arcade Stick HCB+Punch
Flight Arcade Modifier (Air)Arcade Stick QCB+Kick x2
Hyper Combos Input
Finishing Shower Arcade Modifier (Air)Arcade Stick QCF+Punch x2
Shadow Servant Arcade-Stick-DownArcade-Stick-Down+Punch x2
Astral Vision Arcade-Stick-DownArcade-Stick-Down+Kick x2
Darkness Illusion (Level 3) Arcade Modifier (Air)Arcade Stick QCB+Punch x2
Command Normals Input
Heart Piercing Right+L punch
Necro Desire Right+L kick
Mystery Arc Arcade Stick DR+H punch
Shell Kick Arcade Modifier AirArcade-Stick-Down+H kick

NemesisEdit

MVCI Nemesis T-Type
Unique Traits Notes
Bio Armor Nemesis gains armor on all of his heavy attacks, including some of his special/hyper combo moves which can make it especially frustrating for opponents to counter attack. Deadly Reach is a long range multi-hitting armored attack that can help keep the opponent from running away.
Chain Combo Strings Notes
Ground L punch/Arcade-Stick-Down+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick > Right+H kick >
Arcade-Stick-Down+H punch
Air L punch > L punch (TC only) > L kick > H punch > Right+H kick > H kick
Special Moves Input
Clothesline Rocket Arcade Stick QCF+Punch
Rocket Launcher Arcade Modifier (Air)Arcade Stick QCF+Kick/Hold and release Kick on ground only
> Reload Kick (from Ground Rocket Launcher)
Launcher Slam Arcade Stick QCB+Punch
Tentacle Slam Arcade Stick HCB+Kick
Hyper Combos Input
Biohazard Rush Arcade Stick QCF+Punch x2
Bioweapon Assault Arcade Stick QCF+Kick x2
Fatal Mutation (Level 3) Arcade Stick QCB+Punch x2
Command Normals Input
Deadly Reach Arcade Modifier (Air)Right+H kick

RyuEdit

MVCI Ryu
Unique Traits Notes
Shoryuken Hyper Combo Suppressing the Dark Ki known as Satsui no Hadou only lasts so long. Once Ryu's health reaches 30% - below, his level 3 gains increased strength, turning Shin Shoryuken into a Metsu Shoryuken.
Chain Combo Strings Notes
Ground A L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right+L punch (TC only) > L kick >
Right+L kick (TC only) > H punch > H kick/Arcade-Stick-Down+H kick > Arcade-Stick-Down or Right+H punch
Ground B L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Right+L punch (TC only) > Arcade-Stick-Down+L kick > H punch >
H kick/Arcade-Stick-Down+H kick > Arcade-Stick-Down or Right+H punch
Air Arcade-Stick-Down+L kick > L punch > L punch (TC only) > Right+L punch > L kick >
L kick (TC only) > H punch > Right+H kick > H kick
Special Moves Input
Hadoken Arcade Modifier (Air)Arcade Stick QCF+Punch
Sen Hadoken Arcade Modifier (Air)Arcade Stick QCF+Hold and release H punch
Jodan Sokuto Geri Arcade Stick QCF+Kick
Shoryuken Arcade Stick S+Punch
Tatsumaki Senpukyaku Arcade Modifier (Air)Arcade Stick QCB or Arcade Modifier AirArcade Stick QCF+Kick
Hyper Combos Input
Shinku Hadoken Arcade Modifier (Air)Arcade Stick QCF+Punch x2
Shinku Hadoken (no input) > Direct Up/Down Shot Hold Up or Arcade-Stick-Down during the shot
Ground Shinku Hadoken > Aim Up Hold Up to aim before the shot
Aerial Shinku Hadoken > Aim Down Hold Arcade-Stick-Down to aim before the shot
Shinku Hadoken (Aim Up/Down) > Direct Left/Right Shot Hold Left or Right during the shot
Shinku Tatsumaki Senpukyaku Arcade Stick QCB+Kick x2
Shin Shoryuken (Level 3) Arcade Stick QCF+Kick x2 (when Health is above 30%)
Metsu Shoryuken (Level 3) Arcade Stick QCF+Kick x2 (when Health is at 30% - lower)
Command Normals Input
Collarbone Breaker Right+H punch
Sukui Tsuki Arcade Modifier AirRight+L punch
Aerial Hiza Geri Arcade Modifier AirArcade-Stick-Down+L kick
Aerial Mawashi Geri Arcade Modifier AirRight+H kick
Target Combos Input
Shoken Tsuki (on hit) L punch or Arcade-Stick-Down+L punch > Right+

L punch

> Hiza Geri Right+L kick (from Shoken Tsuki)
Hiza Geri (on hit) L punch or Arcade-Stick-Down+L punch or L kick > Right+

L kick

SigmaEdit

MVCI Sigma
Unique Traits Notes
Overlord Laser Sigma's Overlord Laser is an eye beam projectile that is extremely versatile to screen away his opponents. It can cover many options and easily be followed up with heavy screen-based moves.
Chain Combo Strings Notes
Ground L punch/Arcade-Stick-Down+L punch > L kick/Arcade-Stick-Down+L kick > H punch > H kick/Arcade-Stick-Down+H kick > Arcade-Stick-Down or Right+H punch
Air L punch > L kick > H punch > H kick
Special Moves Input
Arc Divide Arcade Stick QCF+Punch or Kick (Can be followed up)
> Second Divide Kick (from Arc Divide)
Mirage Claw Arcade-Stick-DownArcade-Stick-Down+Punch
Counter Teleport Arcade-Stick-DownArcade-Stick-Down+Kick
Straight Divide Arcade Modifier (Air)Arcade Stick QCB+Punch
Reflector Magnum Arcade Stick QCB+Kick
Hyper Combos Input
Doom Buster Arcade Modifier (Air)Arcade Stick QCF+Punch x2
Blazing Line Arcade Stick QCF+Kick x2
Rave Divide Arcade Stick QCB+Punch x2
Final Sigma (Level 3) Arcade Stick QCB+Kick x2
Command Normals Input
Overlord Laser Right+H punch

SpencerEdit

MVCI Spencer
Unique Traits Notes
Zip Line Spencer sports a pseudo air dash with Zip-Line which allows him to fly around the screen at different angles on the ground or in the air. What makes Zip-Line especially good is that his movement doubles as an attack and many of his corner carry combos rely on this move.
Chain Combo Strings Notes
Ground A L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Arcade Stick DR+L punch > L kick/Arcade-Stick-Down+L kick > H punch >
H kick (H kick > Arcade-Stick-Down+H kick only via Arcade Stick DR+H punch) > Arcade Stick DR+H punch > Arcade-Stick-Down+H kick > Arcade-Stick-Down+H punch
Ground B L punch x∞ <-> Arcade-Stick-Down+L punch x∞ > Arcade Stick DR+L punch > L kick/Arcade-Stick-Down+L kick > H punch > Right+H punch
Air L punch > L punch (TC only) > L kick > L kick (TC only) > H punch > Arcade-Stick-Down+H punch > H kick
Special Moves Input
Wire Grapple Arcade Modifier (Air)Arcade Stick QCF+Punch or Kick (Varied follow-up on ground only)
> Wire Grapple (No input) No input (from ground Wire Grapple)
> Reel In Punch L punch (from Ground Wire Grapple)
> Come 'ere! H punch (from Ground Wire Grapple)
Jaw Breaker Arcade-Stick-DownArcade-Stick-Down+