"I'm a member of S.T.A.R.S."
—Jill in Marvel vs. Capcom 2
Charging S.T.A.R.S.: Jill charges forward hitting her opponent with a shoulder tackle. This move can be done in the air, and is chargable. Known as Proximity Combat A (近接戦闘A Kinsensu Sentō Ei) in the Japanese version.
Grenade Launcher: This shoots a grenade out of a Grenade Launcher. Light Punch travels across the screen with a slight arc and Hard Punch flies nearly straight up and forward before coming down. Letting go of the Punch button pressed will cause the grenade to explode.
Return Fire: A counter attack. Jill will start flashing. If Jill is struck while she's flashing, she'll push her opponent forward and begin to shoot them with her gun. If you mash the Punch buttons, she'll hit them more times, doing additional damage.
Emergency Dodge A: Jill summons a zombie to attack her opponent. Light Kick summons a VERY slow moving zombie that Jill can hit in the back to make it attack the opponent's feet, or he's left to his own devices will attempt to grab them. If the zombie hits, Jill can combo afterwards. Hard Kick summons a flaming zombie which tries to run walk into the opponent, this will knock them down.
Emergency Dodge B / Emergency Dodge C: Light Kick summons a zombie dog (Cerberus) that runs and attacks at mid level. Hard Kick summons a zombie crow which travels in an arc and hits pretty high.
Life-Up Herb: An assist-only attack. Jill will take an herb from the classic Resident Evil games for her teammate. When the teammate grabs it, he/she will recover a small amount of life.
+, hold to delay
Emergency Dodge A
Emergency Dodge B
Emergency Dodge C
Hyper Charging S.T.A.R.S. (Level 1): An improved version of Jill's regular Charging S.T.A.R.S. Can hit opponent even when he/she is lying on the ground and can be used in the air. Good for combos.
Rocket Launcher (Level 1): Jill pulls out a huge rocket launcher and fire multiple missiles at the opponent, falling on her back after the final shot.
Code: T-002 (Level 1): Jill summons a big pit in front of her. If it hits, the giant zombie Tyrant comes out and attacks her opponent. After he's done hitting the enemy and they're falling down he'll stand there growling. By the cost of another power bar, Jill can do the + motion to pull out your rocket launcher and shoot them both with it to score extra damage.