Heroes and Heralds Mode
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Added by TeoskavenHeroes and Heralds Mode is a free DLC mode that was added to Ultimate Marvel vs. Capcom 3 on December 19, 2011. It allows players to take sides in the battle to save the Earth, either as Team Heroes, who wish to protect the Earth from Galactus, or Team Heralds, who work for Galactus to destroy the Earth. Team Heralds members are completely silver colored, much like the Silver Surfer because of the power cosmic Galactus gives them.
Players customize their teams with three out of 104 cards, which give them special abilities, such as parrying, speed increases, armored assists, and many more effects. The cards represents many characters from both Marvel and Capcom universes. It is both online and offline.
Contents |
List of Marvel cards
Edit
| Card Name | Comic | Rank | Effect | Card Image |
| Abomination | Hulk | C |
Primary: Increased health [Lv. 2] Secondary: Increased health [Lv.1] | |
| Spider-Man | B |
Primary: Increased attack power for every 10 game seconds. [Lv 2] Secondary: Increased attack power for every 10 game seconds. [Lv 1] | ||
| Beast | X-Men, Secret Avengers | C |
Primary: Increases duration of power-up hypers. [Lv 2] Secondary: Extension of X-Factor time. [Lv 1] | |
| Black Panther | Black Panther | C |
Primary: Increased speed, additional jump [Lv 1] Secondary: Increased movement speed [Lv 1] | |
| Black Widow | Mighty Avengers, Secret Avengers | B |
Primary: At the expense of meter, all grounded moves are now jump cancelable. The number of times you can jump in the air is increased. [Lv 1] Secondary: At the expense of meter, all grounded moves are now jump cancelable. | |
| Blade | Blade | A |
Primary: When your health is 60% or below, absorb your opponent's vitality upon attack. [Lv 3] Secondary: When your health is 40% or below, absorb your opponent's vitality upon attack. [Lv 2] | |
| Bullseye | Daredevil/Spider-Man | C |
Primary: Increases attack power upon KO'ing one of your opponent's characters. [Lv 3] Secondary: Increases attack power upon KO'ing one of your opponent's characters. [Lv 2] | |
| Clea | Dr. Strange | C |
Primary: Gain a fixed amount of meter for every 20 seconds that pass on the game clock. [Lv 2] Secondary: Gain a fixed amount of meter for every 15 seconds that pass on the game clock. [Lv 1] | |
| Colossus* | X-Men | B |
Primary: Gain super armor at the cost of meter on hit. [Lv 1] Secondary: Gain super armor when you perform a taunt, at the cost of meter upon hit. [Lv 1] | |
| Cyclops* | X-Men | B |
Primary: Increases attack power [Lv 2], and all attacks cause chip damage. Secondary: All attacks cause chip damage. | |
| Daken | Dark Wolverine | A |
Primary: Increases the speed of your health recovery. [Lv 2] Decreases a fixed amount of your opponent's recoverable red health. [Lv 2] Secondary: Increases the speed of your health recovery. [Lv 1] Decreases a fixed amount of your opponent's recoverable red health. [Lv 1] | |
| Daredevil | Daredevil | B |
Primary: You will be unable to see how much meter your opponent has, and meter fills automatically. [Lv 2] Secondary: You will be unable to see how much meter your opponent has, and you can cancel one special move into another at the cost of meter. | |
| Dazzler | X-Men | C |
Primary: Taunt to revitalize health for a defined period of time. [Lv 3] Secondary: Taunt to revitalize health for a defined period of time. [Lv 2] | |
| Destroyer | Thor | B |
Primary: Increases health [Lv 2] and increases resistance to chip damage from attacks. [Lv 2] Secondary: Enables parrying, and temporarily increases attack power upon performing a parry. [Lv 1] | |
| Doctor Octopus | Spider-Man | B |
Primary: Increased attack power [Lv 1] and can cancel one special move into another at the cost of meter. Secondary: Regain part of your health upon landing a combo of 20 hits. [Lv 2] | |
| Elektra | Daredevil | B |
Primary: At the cost of meter, gain the ability to dash cancel into regular grounded moves. Increases dash speed. Secondary: Meter refills automatically while in the air. [Lv 1] | |
| Enchantress | Thor | B |
Primary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv. 2] Secondary: Absorb your opponent's vitality upon attack for any opponent character that is not female. [Lv 1] | |
| Fantastic Four | Fantastic Four | S |
Primary: During crossover combination, increases attack power [Lv 3] and absorbs your opponent's health. [Lv 3] Secondary: Gain the ability to call assists even when you are taking damage at the cost of meter. | |
| Fin Fang Foom | Iron Man | S |
Primary: You can activate X-factor an unlimited number of times at the cost of meter, however you will no longer be able to use hyper combos. Secondary: Constant X-Factor, however, you will no longer be able to use hyper combos. X-Factor will activate with three or more bars of meter stored, deactivates with 3 or less bars. | |
| Green Goblin | Spider-Man | C |
Primary: Enables air dashing and increases attack power while in the air. [Lv 1] Secondary: Increases the number of jumps you can perform [Lv 1] and increases attack power while in the air. [Lv 1] | |
| Howard The Duck | Generation X, Howard The Duck | A |
Primary: When you get hit with a combo of 30 or more hits, meter refills [Lv 2] and X-Factor will activate. Secondary: When you get hit with a combo of 30 hits or more, meter refills [Lv 1] and X-Factor will activate | |
| Hulkbuster Armor | Iron Man | A |
Primary: Increases health [Lv 1] and calling assist will cost meter, but stun value will be applied to your opponent if the assist attack is successful. Secondary: Calling assists will cost meter, but stun value will be applied to your opponent if the assist attack is successful. | |
| Iceman* | X-Men | C |
Primary: Become temporarily invincible to projectile attacks upon performing a successful advancing guard. Secondary: Increased resistance to chip damage from attacks. [Lv 3] | |
| Juggernaut* | X-Men | B |
Primary: Increases hyper combo attack power [Lv 2]. Gain super armor during a hyper combo, at the cost of meter upon being hit. Secondary: Assist attacks gain super armor at the cost of meter upon being hit. [Lv 2] | |
| Kingpin | Spider-Man, Daredevil | A |
Primary: Increases hyper combo attack power [Lv 3] and gain a fixed amount of meter when one of your characters is KO'ed. [Lv 2] Secondary: Incrases hyper combo attack power [Lv 2], and gain a fixed amount of meter when one of your characters is KO'ed. [Lv 1] | |
| Loki | Thor | C |
Primary: When only one character is left and their vitality is 50% or below, their vitality will recover automatically. [Lv 2] Secondary: When only one character is left and their vitality is 20% or below, their vitality will recover automatically. [Lv 1] | |
| Luke Cage | Heroes for Hire, New Avengers | B |
Primary: Increases health. [Lv 2] Enables auto-blocking when you have 2 bars or less of meter. Secondary: Increases health [Lv 2] | |
| Maestro | Hulk | C |
Primary: Decreases health [Lv 3] and increases attack power. [Lv 3] Secondary: Decreases vitality [Lv 2] and increases attack power. [Lv 1] | |
| Mandarin | Iron Man | B |
Primary: Increases the amount of meter stored at the start of the match [Lv 2], and your opponent will be forced to activate X-Factor as well when you activate it. Secondary: Increases the amount of meter stored at the start of the match. [Lv 2] | |
| Mephisto | Ghost Rider | A |
Primary: Increases amount of meter you have at the start of a match, and meter refills automatically. [Lv 2] Secondary: Length of instant attacks are increased [Lv 1], and increases amount of meter you have at the start of a match. [Lv 2] | |
| Ms. Marvel | New Avengers, Ms. Marvel | A |
Primary: Reflect damage received from attacks. [Lv 3] Secondary: Reflect damage received from attacks. [Lv 2] | |
| Multiple Man | X-Men/X-Factor | C |
Primary: Team will be comprised of three of the same character. [Lv Random] Secondary: Team will be comprised of three of the same character. Increase number of meter stored at the start of the match. [Lv Random] | |
| Mystique | X-Men | B |
Primary: When your opponent has a card of equal strength as their main card, you will copy their entire deck. Secondary: Increase the duration of power-up hyper combos. [Lv 1] | |
| Nightcrawler | X-Men | C |
Primary: Become invisible while dashing when 3 or more bars of meter are stored. Secondary: Become invisible while dashing on the ground when 3 or more bars of meter are stored. | |
| Nick Fury | S.H.I.E.L.D. | B |
Primary: When only one character is left and their health is 5% or below, they will regain part of their health. [Lv 2] Secondary: Increases the chance of obtaining rare Marvel cards. [Lv1] | |
| Punisher | The Punisher | C |
Primary: Increases attack power when one of your characters is KO'ed. [Lv 3] Secondary: Increases attack power when one of your characters is KO'ed. [Lv 2] | |
| Professor X | X-Men | C |
Primary: Increased rate of finding rare Marvel cards. [Lv 2] Secondary: Gain a fixed amount of HC Gauge for every 20 seconds that pass on the game clock (Lv. 1). Increases the chance of finding rare Marvel cards (Lv. 1). | |
| Rogue* | X-Men | B |
Primary: Land a hyper combo to absorb your opponent's health. [Lv3] Secondary:Land a hyper combo to absorb your opponent's health. [Lv2] | |
| Red Hulk | Hulk | B |
Primary: Hides your health and meter bars, and increases attack power. [Lv 3] Secondary: Hides your health amd meter bars, and sends the opponent flying upon activation of X-Factor. [Lv 2] | |
| Red Skull | Captain America | B |
Primary: Throws poison on the opponent. [Lv 2] Secondary: Throws poison on the opponent. [Lv. 1] | |
| Sabretooth* | X-Men | A |
Primary: Health recovers automatically [Lv 2] and increases movement speed. Secondary: Gain the ability to rapid cancel grounded normal moves at the cost of meter. (Unique moves not included) | |
| Scarlet Witch | X-Men, The Avengers | C |
Primary: Upon activation of X-Factor the opponent is blown away. Also, X-Factor duration is increased. [Lv 1] Secondary: When you have one character remaining and their vitality is below 20%, attack power and X-Factor duration is increased [Lv 1] | |
| Serpent | Fear Itself | S |
Primary: If your opponent has an S-Class card in the same slot, you will trade decks with your opponent during the match. Increases chance of obtaining rare Marvel cards. [Lv. 3] Secondary: Gain the ability to cancel one special move into another at the cost of meter. All characters are able to perform a 6-chain combo. | |
| Silver Samurai* | X-Men | B |
Primary: Decreases health [Lv 1] and increases attack power. [Lv 3] Secondary: All characters will be able to perform a 6-chain combo. | |
| Silver Surfer | Fantastic Four, Silver Surfer | A |
Primary: Meter recovers automatically. [Lv 2] Increases speed of assist's health recovery. [Lv 3] Secondary: Meter recover's automatically [Lv 1] and increases speed of the assist's health recovery. [Lv 2] | |
| Spider-Ham | Marvel's Larvel Earth | C |
Primary: When you get hit with a combo of 30 hits or more, regains part of your health [Lv 2], and become temporarily invisible. [Lv 1] Secondary: When you get hit with a combo of 30 hits or more, regains part of your vitality [Lv 1], and become temporarily invisible. [Lv 1] | |
| Thanos* | The Avengers | S |
Primary: Gain the ability to parry [Lv MAX] and gain a temporary attack power increase upon performing a parry. [Lv 2] Secondary: Gain a fixed amount of meter upon performing a successful advancing guard. [Lv Max] | |
| Uatu the Watcher | Fantastic Four | S |
Primary: For every 20 seconds that pass on the game clock, regain part of your health [Lv 3] and gain a fixed amount of meter. [Lv 3] Secondary: For every 30 seconds that pass on the game clock, regain part of your health [Lv 2] and gain a fixed amount of meter [Lv 2] | |
| Ulik | Thor | C |
Primary: Increases attack power. [Lv 2] Secondary: Increases attack power. [Lv 1] | |
| Ultron | The Avengers | A |
Primary: Gain super armor while in the air for the cost meter upon hit. [Lv 1] Increased duration of flight time. [Lv 3] Secondary: Increases speed while in the air. Increases duration of flight time. [Lv 2] | |
| Wasp | The Avengers | C |
Primary: Speed boost, extension of flight time. [Lv 2] Secondary: Flight time extension and increases [Lv 2] | |
| Winter Soldier | Captain America | C |
Primary: Attack power increased [Lv 2] and decreases the amount of meter you have at the start of the match. Secondary:Attack power increased [Lv 1] and decreases the amount of meter you have at the start of the match. |
List of Capcom cards
Edit
| Card name | Game | Rank | Effect | Card Image |
| Akira Kazama | Rival Schools | B |
Primary: Upon performing a taunt, temporarily increase in attack power [Lv 2] and temporarily gain the ability to cancel one special into another at the cost of meter. Secondary: Increases attack power during X-Factor. [Lv 2] | |
| Anakaris* | Darkstalkers | C |
Primary: Increases the duration of flight time. [Lv 1] Increases the number of jumps you can perform. [Lv 2] Secondary: Inreases the duration of flight time. [Lv 1] Increases the number of jumps you can perform. [Lv 1] | |
| Astaroth | Ghosts 'n Goblins | S |
Primary: When your last character is defeated, your character will return to full health at the cost of 3 meters (one use only), increased attack power. [Lv 2] Secondary: When your last character is defeated, your character will return to full health at the cost of 5 meters (one time only), increased attack power. [Lv 1] | |
| Batsu Ichimonji | Rival Schools | C |
Primary: Get the maximum number of hits from a multi-hit hyper combo automatically. Increases hyper combo attack power. [Lv 2] Secondary: Upon successfully landing a crossover counter, temporarily increases attack power [Lv 1] and gain a fixed amount of meter. [Lv 1] | |
| Bishamon | Darkstalkers | C |
Primary: Land attacks to reduce your opponent's recoverable red health. [Lv 2] Secondary: Land attacks to reduce your opponent's recoverable red health. [Lv 1] | |
| Blodia | Cyberbots: Full Metal Madness/Armored Warriors | S |
Primary: Gain super armor while performing a dash, at the cost of meter. [Lv 1] Become invincible to projectiles while dashing. Secondary: Gain super armor while performing a dash, at the cost of meter. [Lv 1] Increases dash speed. | |
| Captain Blue | Viewtiful Joe | C |
Primary: Increases the amount of meter you have at the start of a match. [Lv 3] Secondary: Increases the amount of meter you have at the start of a match. [Lv 2] | |
| Captain Commando* | Captain Commando | S |
Primary: Upon performing a crossover combination, increases attack power [Lv 3], and absorbs your opponent's meter. [Lv 3] Secondary: Upon performing a crossover combination, increases attack power [Lv 1], and absorbs your opponent's meter. [Lv 1] | |
| Chuck Greene | Dead Rising | C |
Primary: Gain a fixed amount of meter upon landing a combo of 30 hits. [Lv 2] Secondary: Gain a fixed amount of meter upon landing a combo of 30 hits. [Lv 1] | |
| Claire Redfield | Resident Evil | B |
Primary: Regain a certain amount of health upon a successful advancing guard at the cost of meter. [Lv 2] Secondary: Regain a certain amount of health upon a successful advancing guard at the cost of meter. Take more chip damage. [Lv 1] | |
| Cyber Blue | Battle Circuit | B |
Primary: When your opponent is down to 2 characters or less, increases attack power and increases speed. [Lv 1] Secondary: When your opponent is down to two characters or less, increases attack power [Lv 1] and number of jumps. [Lv 1] | |
| Demitri Maximoff | Darkstalkers | A |
Primary: Become temporarily invisible upon performing a snapback. Reduce your opponent's meter. [Lv 1] Secondary: Become temporarily invisible upon performing a snapback. | |
| Devilot* | Cyberbots: Full Metal Madness | B |
Primary: Assist attacks gain super armor at the cost of meter. [Lv 3] Secondary: Upon landing a successful delayed hyper combo, absorbs your opponent's health and meter [Lv 3]. | |
| Dr. Wily | Mega Man | B |
Primary: The more meter you have, the stronger your attack power. [Lv 3] Secondary: The more meter you have, the stronger your attack power. [Lv 1] | |
| Edward Falcon (Edward Fokker) | Power Stone | A |
Primary: During X-Factor, increases attack power [Lv 2] and meter refills automatically. [Lv 3] Secondary: Meter automatically refills when X-Factor is active [Lv 2] | |
| Felynes | Monster Hunter | C |
Primary: Increases the chance of obtaining rare Capcom cards. [Lv 2] Secondary: Upon launching your opponent with the S attack, absorb your opponent's vitality [Lv 1], and absorb your opponent's meter. [Lv 1] | |
| Fou-Lu | Breath of Fire IV | A |
Primary: Increases the number of times X-Factor can be used. [Lv 2] Secondary: Increases the number of times X-Factor can be used. [Lv 1] | |
| Franziska von Karma (Mei Karuma) | Ace Attorney | A |
Primary: Attack strength increases as vitality decreases [Lv 3] and increases the duration of X-Factor [Lv1] Secondary: Gain super armor when the timer reaches 30 (Uses HC gauge upon hit) [Lv1] | |
| Gene | God Hand | A |
Primary: Upon successfully landing a snapback, reduces your opponent's meter [Lv 3] and gain a fixed amount of meter. [Lv 1] Secondary: Upon successfully landing a snapback, reduces your opponent's meter [Lv 2] and gain a fixed amount of meter. [Lv 1] | |
| Godot (Souryuu Kaminogi) | Ace Attorney | C |
Primary: Switch hyper combo gauges with your opponent upon activation of X-Factor. Secondary: When you have only one character remaining and their vitality is 50% or less, HC gauge will refill automatically [Lv 1] | |
| Grandmaster Meio | Strider | A |
Primary: When 3 or more bars of meter are stored and while on the ground, health automatically refills [Lv 3], and meter fills automatically [Lv 2]. Secondary: When 3 or more bars of meter are stored and while on the ground, health automatically refills [Lv 3]. | |
| Hayato Kanzaki* | Star Gladiator | B |
Primary: All characters will be able to perform a 6-chain combo and apply stun value to your opponent upon succesfully landing a crossover counter. Secondary: Temporarily increases attack power upon landing a combo of 10 hits. [Lv 1] | |
| Hideo Shimazu | Rival Schools | A |
Primary: Temporarily increases attack power upon successfully performing an advancing guard. [Lv 2] Secondary: Temporarily increases attack power upon successfully performing an advancing gaurd. [Lv 1] | |
| HUNK | Resident Evil | A |
Primary: Gain the ability to parry [Lv 2], and gain meter upon performing a successful parry. Secondary: Upon landing a crossover counter, apply stun value to your opponent, and gain a fixed amount of meter. [Lv 1] | |
| Jin Saotome* | Cyberbots: Full Metal Madness | B |
Primary: Lose the ability to block during X-Factor. The time that X-Factor stays active will increase. [Lv. 3] Secondary: Lose the ability to block during X-Factor. The time X-Factor will stays active will increase. [Lv 1] | |
| June Lin Milliam | Star Gladiator | C |
Primary: Gain a fixed amount of meter upon throwing your opponent. [Lv 2] Secondary: Gain a fixed amount of meter upon throwing your opponent. [Lv 2] | |
| Kenji (Mukuro) | Red Earth | C |
Primary: Enables blocking during an air dash. Increases dash speed. Secondary: Increases dash speed. | |
| Kyosuke Kagami | Rival Schools | C |
Primary: Upon landing a successful crossover counter, apply stun value to your opponent. Gain a fixed amount of meter. [Lv 1] Secondary: Gain a fixed amount of meter upon landing a crossover counter. [Lv 1] | |
| Lady | Devil May Cry 3 | C |
Primary: The length of instant attacks will be increased [Lv 2], priority of shot attacks will be strenthened. Secondary: The length of instant attacks will be increased. [Lv 1] | |
| Leon S. Kennedy | Resident Evil | B |
Primary: Temporary increase in attack power upon a successful snapback. [Lv 3] Secondary: Temporary increase in attack power upon a successful snapback. [Lv 2] | |
| Licker | Resident Evil | C |
Primary: Increase the duration of X-Factor [Lv 1], X-Factor activates immediately after the match starts. Secondary: Increases speed for the first 10 game seconds of a match. | |
| Lilith Aensland | Darkstalkers | B |
Primary: Land a hyper combo to absorb your opponent's meter. [Lv 3] Secondary: Land a hyper combo to absorb your opponent's meter. [Lv 1] | |
| Lin | Breath of Fire V | B |
Primary: Meter refills automatically. [Lv 1] Reduces the usage rate of meter. [Lv 2] Secondary: Reduces the usage rate of meter. [Lv 1] | |
| Lord Raptor (Zabel Zarock) | Darkstalkers | C |
Primary: Perform a taunt to temporarily increase attack power. [Lv 2] Secondary: Perform a taunt to temporarily increase attack power. [Lv 1] | |
| Mega Man (Rock Man)* | Mega Man | S |
Primary: Reduce the charge time of charge moves. Also improves the ability to get rare Capcom cards. [Lv 3] Secondary: Reduce the charge time of charge moves. Also improves the recovery of red life for teammates. [Lv 2] | |
| Miles Edgeworth (Reiji Mitsurugi) | Ace Attorney | B |
Primary: Gain a fixed amount of HC gauge upon activation of X-Factor. [Lv 1] Secondary: Gain a fixed amount of HC gauge upon activation of X-Factor. [Lv 2] | |
| Missile | Ghost Trick | C |
Primary: Meter will automatically refill for 20 game seconds. [Lv 1] Secondary: Increases the chance of obtaining rare Capcom cards. [Lv 1] | |
| Myria | Breath of Fire III | S |
Primary: When you are losing, you automatically recover health [Lv 3] and assist characters automatically recover vitality. [Lv 1] Secondary: When you are losing, you automatically recover health [Lv 2] and assist characters automatically recover vitality. [Lv 1] | |
| Nina Wyndia | Breath of Fire II | B |
Primary: Increases the duration of flight time. [Lv 2] Increases the number of special moves that can be performed in the air. [Lv 3] Secondary: Increases the duration of flight time. [Lv 2] Increases the number of special moves that can be perfomermed in the air. [Lv 1] | |
| [[w:c:ghostsandgoblins:Prin Prin|Princess Guinevere (Prin-Prin)]} | Ghosts 'n Goblins | B |
Primary: When you only have one character left, gain a fixed amount of meter [Lv 2] and gain the ability to rapid cancel grounded normal moves at the cost of meter. (Unique moves not included) Secondary: Increases hyper combo attack power. [Lv 2] | |
| w:c:monsterhunter:Rathalos Rathalos | Monster Hunter | A |
Primary: Calling assists will cost meter, however your opponent will be poisoned by the assist's attack. [Lv 2] Secondary: Poisons your opponent upon landing a successful assist attack, but costs meter. [Lv 1] | |
| [[w:c:monsterhunter:Rathian|Rathian]} | Monster Hunter | B |
Primary: Upon landing a combo of 10 hits, poisons your opponent [Lv 1], and temporarily increases attack power. [Lv 1] Secondary: Poisons your opponent upon landing a combo of 10 hits. [Lv 1] | |
| Roll* | Mega Man | B |
Primary: While crouching, meter will automatically increase. [Lv 2] Secondary: While crouching, meter will automatically increase. [Lv 1] | |
| Ryu | Breath of Fire | C |
Primary: Sends the opponent flying upon activation of X-Factor and increases the duration of power-up hyper combos. [Lv 1] Secondary: Increases attack power during X-Factor. [Lv 2] | |
| Sakuya | Okami | A |
Primary: When only one character is left, health refills automatically. [Lv 3] Meter refills automatically. [Lv 2] Secondary: When only one character is left, health refills automatically. [Lv 2] Meter refills automatically. [Lv 1] | |
| Sasquatch | Darkstalkers | C |
Primary: Throws and lock-on attacks do more damage. [Lv 2] Gain a fixed amount of meter upon hitting throws and lock-on attacks. [Lv 1] Secondary: Throws and lock-one attacks do more damage. [Lv 1] | |
| Servbot (Kobun)* | Mega Man Legends | C |
Primary: Autoguard. Also increases the amount of chip damage you take. [Lv 2] Secondary: Reduce the amount of time you have to wait before calling an assist again. | |
| Sissel | Ghost Trick | C |
Primary: Gain a fixed amount of meter when one of your characters is KO'd. [Lv 2] Secondary: Gain a fixed amount of meter when one of your characters is KO'd. [Lv 1] | |
| Kaijin no Sōki | Onimusha: Dawn of Dreams | B |
Primary: While on the ground: Increases attack power. [Lv. 3] + Gain super armor. [Lv. 1] (uses HC Gauge upon hit) Secondary: Increases attack power while on the ground. [Lv. 2] | |
| Steven Chapman | Dead Rising | C |
Primary: Lose the ability to block, you will gain the ability of super armor. Uses meter on hit. [Lv 1] Secondary: When you have only one character remaining, you lose the ability to block and gain super armor. Uses meter on hit. [Lv 1] | |
| Vile | Mega Man X | B |
Primary: Increased hyper combo strength [Lv 2] Secondary: Attacks can be cancelled by dashes, which consumes meter. | |
| X (Rockman X) | Mega Man X | B |
Primary: For every character you KO, you get a fixed attack power and meter increase. [Lv 2] Secondary: Gives the ability to airdash to all of your characters, and adds an extra jump. [Lv 2] |
System
Edit
1. Organizing a Deck
- Point Cards are the leaders of each card deck (which can only have one). In the video, we see that there are cards with Stars in their image. Due to this it is impossible to join, for example, "X-Factor Burst" with "Parry" and "Jump Increase". You are only able to choose a deck and complete it with "Assist Cards".
- Assist Cards are cards to complete your deck along with the Point Card, although Assist Cards have less strength than the Point Cards. These cards do not have the image of the star.
2. Offline Mode
- The offline version of the game has players battling for territory, obtaining a card after each win, and completing hit lists.
- Hit lists behave similarly to Bingo cards, as whenever you defeat a character that apppear on your current hit list, they are crossed off. Completing a row of 5 vertically, horizontally or diagonally will unlock a bonus stage, where the AI is more difficult and rarer cards are found. In order to find characters on your hit list, you need to remember that certain characters are more likely to appear in certain areas. For example, Kattelox Island and Bonne Wonderland are described as a pit-stop for robotics lovers. Characters using robotics such as Tron Bonne, Zero, Iron Man, and Sentinel appear more commonly here. Similarly, characters relating to demons, such as Ghost Rider, Arthur, Dante and Firebrand appear more frequently in Demon Village/Demon Village Redux.
- Certain cards appear more commonly in certain areas as well. For example, you're more likely to find the Astaroth card in the Demon Village stage, as Astaroth has connections to the stage and the series it is based on. Uatu the Watcher appears most commonly in the Fate of the Earth stage, and is often used by the AI.
Notes
Edit
- The characters marked with a star have made previous appearances in the Marvel VS Capcom series.