Final Justice
Final Justice
User Captain America
Meter Cost Three
Damage 440,000
Execution Arcade Stick QCF+Attack x2
Properties Invincibility

"Final...JUSTICE! Here it comes. Fall in!"
—Captain America

Final Justice is Captain America's Level 3 Hyper Combo in Marvel vs. Capcom 3: Fate of Two Worlds and Ultimate Marvel vs. Capcom 3 which is usable by U.S. Agent in Marvel Super Heroes vs. Street Fighter, except that it was a Level 1 Hyper Combo. Cap and U.S. Agent dash at their opponent, stunning them and leaving them open to Cap and U.S. Agent's flurry of punches and kicks. They then throw their opponent in the air and finish the move with an explosive pile driving backdrop.

A new variant of Final Justice called Unyielding Justice appears in Marvel vs. Capcom: Infinite.


  • This attack is not subject to damage scaling, making it ideal to end long combos.
  • The invincible frames for this attack don't start until frame 16, so try not to use it outside of combos.
  • Keep the long startup of this attack in mind when using it in a juggle combo.
  • Try light shield slash right after the animation and Hyper Charging Star to increase combo (4 Hyper Bars).


Cap america final justice

Also SeeEdit

Captain America's moves in Marvel vs. Capcom: Clash of Super Heroes

Captain America's moves in Marvel vs. Capcom 2: New Age of Heroes

Captain America's moves in Marvel vs. Capcom 3: Fate of Two Worlds

Captain America's moves in Ultimate Marvel vs. Capcom 3

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