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NYCC_Magneto_Gameplay_-_MARVEL_VS._CAPCOM_3

NYCC Magneto Gameplay - MARVEL VS. CAPCOM 3

Marvel vs. Capcom 3: Fate of Two Worlds - Magneto character reveal trailer

What hope did you have against the Master of Magnetism?

Magneto's victory quote.

Magneto is a powerful jack of all trades in the Marvel vs. series. He can 8-way air dash, fly, has one of the fastest beams in the game, a never-ending line of possible resets and infinites, and a rushdown game that is unmatched by most characters on the roster. What he lacks in simplicity, in which he makes up for in speed and versatility. Magneto also packs the most launchers out of all characters in MVC2, though he's been nerfed in MVC3, he's still a threat. Nonetheless, he's often a hard character to fully utilize but is very rewarding. Magneto also has a special air dash that involves tapping two punch/attack buttons + any direction, which is the basis for several of his combos. This is used instantly when he takes to the air for usage of mixups in MVC2, but in MVC3; this air dash tactic can only work well at the peak of Magneto's jump, due to the fact that Magneto lands quickly then air-dashes to the ground. He is an effective character without using his hypers and can be used to build meter, but he also possesses some of the best hyper attacks in the game.

However, it should be noted that Magneto as of Marvel Super Heroes (and especially in MVC2 and MVC3) lacks in health/defense rating, making him rather fragile. Though he doesn't have it as worse off as those like Akuma and Zero, Magneto should still be careful about taking hits.

Special Attacks[]

  • Electromagnetic/EM Disruptor: Fires a electromagnetic beam from his hand.
    • This is also his assist attack in Marvel vs. Capcom: Clash of Super Heroes. The EM Disruptor comes out very quickly and can nullify projectiles, and is a very safe move on block. Can be used a total of seven times.
  • Hyper Gravitation: Fires a clump of magnetic power to bind the foe, the opponent caught by the energy with be dragged towards Magneto.
  • Magnetic Forcefield: Reversal/Counter move, creates a brief forcefield to parry an incoming attack.
  • Magnetic Flight: Magneto takes to the sky, but is unable to block while doing so.
  • Magnetic Blast: Cross his arms in a Sonic Boom fashion to fire a slashing EM wave.
  • Electromagnetic/EM Pulse: Only in X-Men: COTA. Fires particles of energy from his hand, they drag the opponent towards Magneto if they hit, but are easily blocked.
  • Phase Out: Only in X-Men: COTA. Not a move but to move to other areas of the Avalon stage.
  • Fatal Attraction: Pulls the opponent towards him.
  • Repulsion: Pushes the opponent away from him.
  • Reverse Polarity: Pulls airborne opponents to the ground.

Assists (MvC2)[]

Set Type Assist Counter Cross-Over
α Projectile EM Disruptor EM Disruptor Magnetic Shockwave
β Catch Hyper Gravitation Hyper Gravitation Magnetic Tempest
γ Launcher Crouching Heavy Crouching Heavy Magnetic Tempest

Assists (MvC3)[]

Set Name Type Angle Cross-Over
α EM Disruptor Shot Front Magnetic Shockwave
β Hyper Gravitation Shot Front Magnetic Tempest
γ Force Field Extra Instant Magnetic Shockwave

Hyper Combos[]

  • Magnetic Shockwave (Level 1): Magneto channels his magnetic energies into the ground, releasing a series of powerful energy columns that knock his opponent away from him with great force.
  • Magnetic Tempest (Level 1): Fires a volley of metallic projectiles in every direction. Can be done in midair. In X-Men: COTA, he levitates other objects seen in the Avalon stage.
  • Gravity Squeeze (Level 3): Lifts up the opponent and traps them in a sphere of electromagnetic energy and metal. He then closes his fist, crushing the opponent with the metal and energy and dealing huge damage. Can be used against enemies at any location, but can be blocked.

X-Factor[]

X-Factor Boosts Damage Speed
Level 1 125% 115%
Level 2 147.5% 122.5%
Level 3 170% 130%

Changes in Ultimate Marvel vs. Capcom 3[]

  • Aerial forward tri-dash speed decreased slightly.
  • H. no longer causes untechable knockdown.
  • Total frames for L. and M. Electromagnetic Disruptor have been increased.
  • Reduced opponent block stun from Electromagnetic Disruptor.
  • Added new moves "Fatal Attraction," "Repulsion," and "Reverse Polarity." (Competitive player Justin Wong managed to call out to Capcom to balance these moves.)
  • Removed invincibility from Magnetic Tempest.
  • Number of hits in Magnetic Tempest (ground and air ver.) and Gravity Squeeze can be increased through rapid button presses.

Tag Partner[]

X-Men Vs. Street Fighter

  • M. Bison
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