Originally in (Ultimate) Marvel vs. Capcom 3, Dante Sword Moves are for normals only. Later in Marvel vs. Capcom: Infinite, some sword moves are now part of the special moves.
Stinger is one of Dante's command normals. He charges forward with Rebellion in the same fashion. It is cancellable into Bold Move. The Level 2 version cause Wall Bounce on juggles
- In (U)MvC3, in order for the Stinger to cancel into special/hyper moves is to use Bold Move when the Stinger hits, and must immediately cancel to special/hyper moves before Bold Move jumping initiates.
- In MvC:I, Stinger can be cancelled to Hyper moves without using Bold Move.
Milion Stabs is one of Dante’s normals. It cause Soft Knockdown on the last hit. The Million Stabs can be rapid tapped.
- In (U)MvC3, there are two versions of Million Stabs, one is originally for crouching , while the other is a Stinger followup
- In MvC:I, Million Stab is now only as a Stinger followup, and the followup can be done without after the Stinger hits first. Million Stab can only cancel to Bold Move. Before the Million Stabs attack begins, Dante can cancel it into another followup. Some follow-ups like Air Trick and Volcano are based on their original special moves’ normal attack input, except that Volcano has a different normal input than the original, safe for its followup normal attack input Beehive: