"Give me strength!"
—Arthur using Golden Armor
Arthur is a keepaway character, being notable for his projectile arsenal. Arthur is a really slow moving character, his forward walk is animation of his stage movement in Ghosts and Goblins, having the steps performed no relation with the actual distance covered. Also, he lacks of dashing moves of any kind. His jump follows the same pattern, with a slow raising and landing speed. Worth of mention is the fact that Arthur has access to a double jump feature, in which he reaches a superior height than most character's same maneuver. This movement attributes make him difficult to take a close offensive strategy, but enables a excellent projectile-based fighting style, giving the player time to fire several attacks in the way up and down of the jump, and easily catch opponents in the air if they try to close the distance in this way.
Arthur has a move list mainly constituted by a set of primary basic projectiles that can be rapid fired, a set of alternate basic projeciles with mixed properties, and some close range attacks that support the keepaway in a emergency (e.g. Shield Deflect counters physical attacks and creates a opening for a combo or to push opponent and recover terrain).
Arthur's Hyper Combos follow the same pattern as the basic repertoire, having a fast barrage of projectiles that allow movement while performed called Goddess' Bracelet, an armor upgrade that powers up defense and special attacks, giving them greater damage, number of hits, speed or better properties called Golden Armor. These effects also apply to his assists. His Level 3 Hyper combo is called For the Princess, which fills the whole screen with explosions as a dragon-shaped projectile moves around.
Arthur's three assist's to choose from are Heavenly Slash, Dagger Toss, and Fire Bottle Toss. Use Heavenly slash if you want a little distance from you and your opponent. It can also be used to begin an air combo. Use Dagger Toss assist if you want to back up your rush down character. Use Fire Bottle Toss if you want to extend your combos.
Arthur in his Gold Armor is practically the Zone Master of the game because in Level 3 X-Factor he is given %175 damage increase and a 130% speed increase. If you're good you can combo with his many weapons or spam them and risked getting hit by a beam hyper (Iron Man, Akuma, Ryu etc...). In X-Factor Level 3 his lances become High- Priority and can combo into each other (8-10 can take out Hulk if in Lv. X-Factor and Golden Armor). He is capable of throwing lances at intense speeds and lobbing fire bottles. His short-range assaults are not to be glanced off of; utilizing his hyper combos along with his lance stabs can prove troublesome for opponents.
|α||Heavenly Slash||Direct||Front||Goddess Bracelet|
|β||Dagger Toss||Direct||Front||Goddess Bracelet|
|γ||Fire Bottle Toss||Direct||Tilt Down||Goddess Bracelet|
|Fire Bottle Toss||+|
- Dagger Toss: Arthur throws a fast, straight moving knife. Tapping the light attack button adds a second knife right after the first one in a slightly upper trajectory, and a third at the same height as the first dagger toss. In Golden Armor Mode, damage and speed are increased.
- Lance Toss: Arthur throws a slow straight moving spear. Tapping the meduim attack button adds an extra lance toss right after the first one, in a slightly lower trajectory. In Golden Armor mode Arthur can't rapid fire this projectile, but its damage and priority are improved.
- Scatter Crossbow: Arthur fires two arrows at the same time in a diagonally up trajectory, or down if performed in air, from his crossbow. In Golden Armor mode fires 3 arrows with homing attributes.
- Fire Bottle Toss: Arthur throws a bottle that breakes upon contact with floor or opponents, unleashing a advancing blue flame that moves a short distance across the ground. The blaze trail can hit opponents on the ground. In Golden Armor Mode damage and number of hits are increased. This particular attack is one of his most useful resources, due to its great combo extender function.
- Axe Toss: Arthur's most powerful projectile (individually). Arthur throws a slow straight moving axe that rotates as it advances, covering great height. In Golden Armor Mode, damage and speed are increased, but it size is diminished, doing a high angled parabolic trajectory up at start.
- Scythe Toss: Throws a small scythe, traveling a short distance in a straight forward line. After this, the scythe will travel back to Arthur, hitting the opponent a second time, in a Captain America's Shield Slash fashion. In Golden Armor Mode, reach, speed and damage are improved.
- Shield Deflect: Arthur crouches and takes cover behind his shield. If it by phisical attacks during this stance, Arthur will push back the opponent on contact, leaving the attacker in a stagger state, giving chance to connect a combo. If hit by a projectile, Arthur will neutralize it.
- Heavenly Slash: A quick, rising slash with Arthur's sword. Works as an anti-air attack, and can lift opponent if it connects.
- Hellbound Slash: Hard Knockdown. Primarily, this is a combo extender, adding extra damage while also spiking the target to the floor and setting them up for a fire bottle OTG. In Golden Armor Mode ground bounce properties are added.
|For the Princess! (Level 3)||+|
Changes in Ultimate Marvel vs. Capcom 3Edit
- Health increased to 850,000.
- Changed falling speed of j.S.
- j.S can OTG.
- Added startup invincibility to Heavenly Slash.
- Increased untechable time for first hit of Hellbound Slash.
- Additional hits can be added to Goddess' Bracelet through rapid buttons presses.
Arthur's theme is a rock remix of the Main Theme of Ghost 'n Goblins